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  #11  
Old 05-22-2007, 01:19 PM
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Konstantin Fomenko Konstantin Fomenko is offline
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Quote:
Free-placed buildings work best when they have military value, IMO. It makes sense to build a stand-alone scout tower as a warning against invasions, or a military staging post where your troops can heal quickly after a battle...
Exactly the thinking behind our concept. We try to take away all the micromanagement from base building, evolving from BftME 1 interface, but at the same time free-building is essential for complex combat and economic experience. Again though we try to streamline the process, I`ll give you two examples.

Your peasants would always be able to build a fortified mining or lumber camp where it`s needed. And your soldiers will have the ability to build certain "structure" which we call Army Camp. Army Camps have multiple purpose, and can be user as either/and - healing, portable palisade fortress, siege weapons factory.
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  #12  
Old 05-22-2007, 09:18 PM
Silent_Lamb Silent_Lamb is offline
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Quote:
Originally Posted by Konstantin Fomenko View Post
Exactly the thinking behind our concept. We try to take away all the micromanagement from base building, evolving from BftME 1 interface, but at the same time free-building is essential for complex combat and economic experience. Again though we try to streamline the process, I`ll give you two examples.

Your peasants would always be able to build a fortified mining or lumber camp where it`s needed. And your soldiers will have the ability to build certain "structure" which we call Army Camp. Army Camps have multiple purpose, and can be user as either/and - healing, portable palisade fortress, siege weapons factory.
The details. They are very juicy .
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  #13  
Old 05-23-2007, 12:42 AM
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Essentially a forward base; always a nice addition.
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  #14  
Old 05-29-2007, 05:29 PM
SPARROW94 SPARROW94 is offline
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Quote:
Originally Posted by Konstantin Fomenko View Post
Exactly the thinking behind our concept. We try to take away all the micromanagement from base building, evolving from BftME 1 interface, but at the same time free-building is essential for complex combat and economic experience. Again though we try to streamline the process, I`ll give you two examples.

Your peasants would always be able to build a fortified mining or lumber camp where it`s needed. And your soldiers will have the ability to build certain "structure" which we call Army Camp. Army Camps have multiple purpose, and can be user as either/and - healing, portable palisade fortress, siege weapons factory.
this just adds more stradegy to your game good job
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  #15  
Old 07-21-2007, 09:48 PM
Javier Javier is offline
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Everything I've read in this thread has been magnificent so far. I had a hard time learning the basics of RTS games until BFME appeared, and I instantly fell in love and got fevered with the game. If DoF will expand the building system implemented at first, that'll be my game. I disliked BFME2 change, but hey, you can't get everything in life.
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  #16  
Old 07-22-2007, 02:35 PM
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The Witch King of Angmar The Witch King of Angmar is offline
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Originally Posted by Javier View Post
Everything I've read in this thread has been magnificent so far. I had a hard time learning the basics of RTS games until BFME appeared, and I instantly fell in love and got fevered with the game. If DoF will expand the building system implemented at first, that'll be my game. I disliked BFME2 change, but hey, you can't get everything in life.
I honestly think beside Rhovanion Alliance mod that will eventually come out DOF will be the better BFME. I really like the idea of forward bases because of protection as well as advancing on your enemy's main base. It will also serve as a scout warning the player against attacks. Man this game just seems to be getting better and better.
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  #17  
Old 08-01-2007, 10:26 AM
SPARROW94 SPARROW94 is offline
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yeah forward bases will be cool
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