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  #21  
Old 07-18-2007, 11:22 AM
Javier Javier is offline
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Weather effects will be cool. They can either be set for map, or summoned by powers, like in BFME. Leaving tracks is certainly a good idea, and you could even have some units specialized in tracking... scouts/hunters. I've always liked this kind of units, and I'd love to see them in DoF.

One more question: is there a day/night cycle in maps?
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  #22  
Old 07-18-2007, 12:57 PM
Sharku Sharku is offline
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Yes there is, complete with torches and lanterns that increase your LoS.
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  #23  
Old 07-18-2007, 02:45 PM
jap88 jap88 is offline
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I can't wait
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  #24  
Old 07-19-2007, 05:39 PM
Sharku Sharku is offline
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I cannot seem to fully grasp the mount idea for calvary. Are all mounts going to be riderless at first or will some have riders already on them? And if they do come out riderless can they still be used in combat?
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  #25  
Old 07-20-2007, 04:17 PM
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The Witch King of Angmar The Witch King of Angmar is offline
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I cannot seem to fully grasp the mount idea for calvary. Are all mounts going to be riderless at first or will some have riders already on them? And if they do come out riderless can they still be used in combat?
Yeah I'd think so. Probably from your town center you can purchase horses and build a stable that produces horses and mount infantry on them. It would especially be cool if andy unit could mount so you would have regular horsemen, horse archers and spearmen as well.
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  #26  
Old 07-24-2007, 09:48 AM
olauwers olauwers is offline
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I'm guessing it will be somewhat like the Stronghold series, where you can have knights on horses and knights on foot. When the knights on horses' horses die, they become regular knights.

I also have a new question, when your castle gets overrun in multiplayer mode, will you just have to start over from zero? I can imagine it's quite frustrating to loose all your hard work with one stupid battle.

Last edited by olauwers : 07-24-2007 at 09:49 AM. Reason: I forgot to add my question and did not want to double-post.
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  #27  
Old 07-24-2007, 07:23 PM
Super Nova Super Nova is offline
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I got a question about pop how much pop will there be in the game (or maxium)?Do have to build houses for more pop because dont get me wrong building houses are nice but u will have use up so much land and in the mmorts u will only have some much land ? Right?

And over time will ur pop (workes,armys and what not)need food like eat it?
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  #28  
Old 07-25-2007, 08:00 AM
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I got a question about pop how much pop will there be in the game (or maxium)?Do have to build houses for more pop because dont get me wrong building houses are nice but u will have use up so much land and in the mmorts u will only have some much land ? Right?

And over time will ur pop (workes,armys and what not)need food like eat it?
Yeah that's what food is used for. I think pop will be based on your amount of resource buildings or just resources in general.
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  #29  
Old 07-25-2007, 08:59 AM
jap88 jap88 is offline
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I'm not sure about upkeep with food, gold, etc. but chances are you will need houses and such to increase the pop limit. I'd imagine that since this is an MMORTS the max will be quite high however, maybe even up to that of coassacks which i have never hit the limit for to this day.
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  #30  
Old 07-25-2007, 11:22 AM
entvex entvex is offline
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Question:how will buildings work ?
i have seen the trailer and I see BIG city's is that some thing the player build all from scratch or is a the Castle going to pre-build ?
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