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  #11  
Old 04-06-2011, 05:36 PM
Revan Revan is offline
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True but you dont know what kind of budget they are on and to constantly market that takes money... Not to mention it puts up a hype on a game that is not even ready which is why I understand why they would be taking an approach that focuses on marketing in the later stages. Its one thing to have money to really get things hyped up for when you are ready to sell but to over do it when you still have much work to do adds more pressure than anything else.
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  #12  
Old 04-06-2011, 10:16 PM
Sarkata Sarkata is offline
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Quote:
Originally Posted by WoOpin View Post
I dunno Trion did it great they had some really good marketing.

They was doing 100 keys user giveaways with almost any MMO Site you could think of. Everyone wanted to try it or play it. Everyone was talking about it trying to get keys best as possible. Soon as a sites forums started to talk less about the game they would release 100 more keys.
http://telarapedia.com/wiki/Trion_Worlds Might give you a clue that they have more funding than Reverie or 505. More funding equals more hype.

Though I don't know it to be the actual case, if TWN did use the strategy you mentioned to keep their forums alive, I would be less inclined to participate in their community. Less action on the forums, so you stir the pot with keys? How about stirring the pot with development ideas, in game/out of game events, you know, some ACTUAL CONTENT.

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Originally Posted by WoOpin View Post
They then gave away keys that gave people a chance to get into beta. You could not go to a single MMO site hearing about it because of the Hype. Now look at them it worked for them if they had not of done this method of marketing I bet you they would not have 1/3rd of subs they have now.
Having your community blow up to several tens of thousand or even hundreds of thousands of users is great, assuming your product is already polished, or very nearly spot on. Oh, and that your customer and technical support can handle that kind of load. And don't forget about them hamsters. Someone has to feed them too! It doesn't help to bring a ton of people in to see that your game is still in need of a few more months of work, your servers are outdated, or that it takes 3 weeks to get a CS ticket response. Most won't be sympathetic and will sign it off as "sub-par crap" and never come back again. Fyi, I played in the Rift beta, and 95% of things worked, and I even managed to get a response to a ticket that I submitted. During a beta! You're also talking about somewhere in the range of 5-10 times the amount of content in Rift as there is in DoF, another indicator of financial and support capability.

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Originally Posted by WoOpin View Post
They then gave away keys that gave people a chance to get into beta.
I'm not sure I even get this...why would I want a key that only gives me a chance of participating? Again, this sounds gimmicky.

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Originally Posted by WoOpin View Post
Best marketing method is hype up the community get everyone talking about it and wanting to play it. You have a great game and a great concept but I only found out about this game on the off chance anyone I mentioned it to has no idea what DoF is. But the way they marketed RIFT everyone had heard of it way before beta with all the keys being handed out giving people a chance of beta testing.
When did the education system ditch the book, The Tortoise and the Hare? Please read it.

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Originally Posted by WoOpin View Post
It is never just about the game it is all about the selling the game
Really? I think I just threw up a little. Please become a sleazy car salesman.

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Originally Posted by WoOpin View Post
Sadly community hype and getting people talking about a game on every forum out there will get you far more users than a few adds here and there and a box in a shop it is just how the gaming community works now.

Sadly, though your post came off very authoritative, you probably don't have any professional experience in the game industry.

Build a game for people to play, and the money will come. Build a game for money, and the players will leave.
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  #13  
Old 04-07-2011, 12:47 PM
Lost Legend Lost Legend is offline
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Jup just recognized this hopefully great game today , well i guess its just not spreading advertise everywhere, whats making it a real juwel! imho
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  #14  
Old 04-07-2011, 03:58 PM
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Puppeteer Puppeteer is offline
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Originally Posted by Alex Walz View Post
The forums will really pick up soon.

Ahhhhh!
You might want to hire some staff specifically for the forum. Enlarge the PR section of Reverie World, otherwise this place'll get more chaotic.
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  #15  
Old 04-09-2011, 04:52 PM
WoOpin WoOpin is offline
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Quote:
Originally Posted by Sarkata View Post
http://telarapedia.com/wiki/Trion_Worlds Might give you a clue that they have more funding than Reverie or 505. More funding equals more hype.

Though I don't know it to be the actual case, if TWN did use the strategy you mentioned to keep their forums alive, I would be less inclined to participate in their community. Less action on the forums, so you stir the pot with keys? How about stirring the pot with development ideas, in game/out of game events, you know, some ACTUAL CONTENT.



Having your community blow up to several tens of thousand or even hundreds of thousands of users is great, assuming your product is already polished, or very nearly spot on. Oh, and that your customer and technical support can handle that kind of load. And don't forget about them hamsters. Someone has to feed them too! It doesn't help to bring a ton of people in to see that your game is still in need of a few more months of work, your servers are outdated, or that it takes 3 weeks to get a CS ticket response. Most won't be sympathetic and will sign it off as "sub-par crap" and never come back again. Fyi, I played in the Rift beta, and 95% of things worked, and I even managed to get a response to a ticket that I submitted. During a beta! You're also talking about somewhere in the range of 5-10 times the amount of content in Rift as there is in DoF, another indicator of financial and support capability.



I'm not sure I even get this...why would I want a key that only gives me a chance of participating? Again, this sounds gimmicky.



When did the education system ditch the book, The Tortoise and the Hare? Please read it.



Really? I think I just threw up a little. Please become a sleazy car salesman.




Sadly, though your post came off very authoritative, you probably don't have any professional experience in the game industry.

Build a game for people to play, and the money will come. Build a game for money, and the players will leave.

So wrong.

We are talking hype not sales. Trion Hyped the game to hell and back.

But from what you have said you have no idea how they hyped there game at all and how much effect it had on the larger communities.

Also there is what 10 large websites out there for the MMO Genre? That is 100 keys each 1000 total. Yes I know there is server costs and such not telling them what to do but saying how Trion did it and that game was Hyped to hell. Seen as this thread is on Hype I was replying on that aspect.

If you was in RIFT beta or even heard of RIFT they did have it pretty polished for Closed beta. I know this is not always the case but the chance for keys got the hype going on many people all over the net before they was ready for expanding Closed Beta.

Nothing wrong with having lots of people hyped up.
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  #16  
Old 04-09-2011, 04:55 PM
WoOpin WoOpin is offline
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Quote:
Originally Posted by Revan View Post
True but you dont know what kind of budget they are on and to constantly market that takes money... Not to mention it puts up a hype on a game that is not even ready which is why I understand why they would be taking an approach that focuses on marketing in the later stages. Its one thing to have money to really get things hyped up for when you are ready to sell but to over do it when you still have much work to do adds more pressure than anything else.
Oh yeah not saying do it now. Just trying to get across how other games have managed to hype there own titles. Getting hype is not that costly look at minecraft for example.
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  #17  
Old 04-09-2011, 08:13 PM
Loladahls Loladahls is offline
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I noticed that the forum is awful quiet as well. I was wondering what happened to all the people. It comes out right before my hubbys birthday and Im going to surprise him with the game. Hopefully the forum picks up Id like to get to know you guys and gals
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  #18  
Old 04-09-2011, 08:49 PM
Revan Revan is offline
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The thing with minecraft however is it was one guys project, which was incredibly lucky in its success as it was not advertised in its early release to which it sold many copies. He also allowed everyone to try without buying and can still to this day for 2 years XD and when you buy it the hype runs out in about a week or two lol. This is a much more complex game. His is free, and if you feel like getting a different feel out of it its 20 bucks for a game thats not finished but unlike Dawn of Fantasy has no real goal lol, theres not a specific way its supposed to work out, its arcade style fun. This game however is different, its going for so much more and its employees have a lot more invested in it then Minecraft.

Last edited by Revan : 04-09-2011 at 08:52 PM.
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  #19  
Old 04-09-2011, 09:57 PM
WoOpin WoOpin is offline
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Quote:
Originally Posted by Revan View Post
The thing with minecraft however is it was one guys project, which was incredibly lucky in its success as it was not advertised in its early release to which it sold many copies. He also allowed everyone to try without buying and can still to this day for 2 years XD and when you buy it the hype runs out in about a week or two lol. This is a much more complex game. His is free, and if you feel like getting a different feel out of it its 20 bucks for a game thats not finished but unlike Dawn of Fantasy has no real goal lol, theres not a specific way its supposed to work out, its arcade style fun. This game however is different, its going for so much more and its employees have a lot more invested in it then Minecraft.
Oh I agree with that he did have experiance from his role in Wurm Online. He pretty much made a great game that people fealed the need to talk about and tell others how cool the game was. I only mentioned minecraft because it does show how much hype and people talking about a certain game can get you customers with little need to advertise.

Most titles being made are always hyped up with sneak peaks and snippets on community sites I have only seen a few articles I just hope the devs do not leave it too late to start getting the hype up.
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  #20  
Old 04-09-2011, 10:25 PM
Revan Revan is offline
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I doubt the game would lack marketing later it's a new type of game taken to new depths I'm sure it'll get popularity long before and after it's release it can and will be updated it seems so I'm sure it will catch on lots
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