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#11
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its amazing
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#12
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Great update, love seeing new info on the units.
__________________
"Meow!" "He uttered the word of curse, crush him with our Orcish iron!" |
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#13
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Thanks for the info
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#14
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Stunning work. The whole game looks very very awesome. And it simply makes one of my biggest dreams come true. Can't await it.
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#15
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Ah this will be my army
![]() Great units, for me the best of all nations. It will b e defence based nation? |
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#16
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Humans are Balanced, Elves Defensive, Orcs Aggresive
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#17
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Graphics looking beautiful and lots of depth to mechanics of the game also!
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#18
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I am torn between Humans and Elves. The specialization in defense is what really draws me to the elves. as well as the mention of the stronger but more costly units overall. I honestly would prefer to play as men, but their balanced nature is a bit of a turn off for a min/maxer such as myself.
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#19
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Heya,
The description helps, at least I got some idea where to go from here. Just started out this week playing and got stuck at several points. One of them being requirements for building a trebuchet. I read in your description that you need a barracks, but there's more that's needed (forgot name). Just need to find out how to get that. This makes me wonder wether you'll be making a tech-tree of some sorts for the three races or that you will have players find out for themselves. |
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#20
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"Belfry - These mobile siege towers can provide quick entrance into an enemy city, but they are slow and smart players will usually have their archers destroy oncoming siege towers long before they ever reach their walls. It is highly recommended to scatter melee units all along your walls in case an enemy siege tower does reach the wall. These melee units can hold off the attackers, or at least protect your archers while they shoot down the tower. Belfries can be trained from the Siege Workshop for 220 wood."
Shouldnt theese unites allow ranged units to ride on top of it? or are they broken? |
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