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Old 02-18-2011, 05:36 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
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Default Fantasy Friday - Lay Siege & Offensive Warfare

Lay Siege & Offensive Warfare

In a time of pandemonium following the recent War Without Kings, even the most peaceful settlements must be forever vigilant. Behind every shadow there is danger, behind every speech there is equivocation. While the common men, elves, and orcs see light once again in the aftermath of a horrible war, they know that it is but a facade. These are dark times, and the Great Lake has yet to see the last of its ripples. War is all that is on the horizon.


Battles in DOF are no simple process. Attackers may retreat during a battle and come back in even greater numbers. It is up to the defender to be ready for their return - by repairing walls and buildings, replenishing troops, and setting up formations.
matter how players choose to rule their settlement, conflict will play a defining role in their strategy. Will they seek out to dominate Mythador? Will they be able to defend their towns in a minute's notice? Will they avenge a fallen king or prove their loyalty to a doubted elven princess? Or will they fall to the onslaught of darker ambitions?

Lay Siege, one of the many ways to play Dawn of Fantasy, gives players the chance to try out their combat skills on an enemy stronghold - in either a practice setting or in the persistent online arena. In the massively multiplayer "Online Kingdom" and the single-player "Kingdom Wars" worlds, players train and command armies of 1,000 strong. These armies can be tasked to either defend their own town or to raze other strongholds by means of traveling the World Map, a scale 3D representation of the game world. Upon reaching a player or NPC town on the map, armies are given the opportunity to declare war and engage in all-out combat.

After declaring war, the player's army will be taken inside of the instanced map of the stronghold they wish to attack. After deciding which direction to attack from, players are free to do whatever it takes to become victorious - which, in the skirmish mode, involves breaking into the inner keep and killing the king unit. Task troops carefully, making good use of micromanagement tactics and special abilities, or charge in for a rush attack. Larger strongholds have at least one layer of heavy wall which presents an attacker's first big obstacle.

Prepare to fight over any terrain imaginable - amidst narrow bridges and valleys, ancient ruins, stairways, docks, volcano-torched lands, etc.
Make sure to bring along enough siege weapons for this deadly task - ram down the gates, scale the walls with siege towers and ladders, or crush the walls with heavy ranged siege. Scaling the wall is often the quickest option, but can also result in the most casualties. Once over the wall, attacking units can be tasked to destroy the gate cranks, opening the gate from the inside. Once in the stronghold, the player must take the inner keep or destroy enough of the enemy units for a successful siege.

This, of course, is easier said than done. Attacking armies must be prepared to march through volleys of fire arrows, boiling oil traps, and trebuchet fire. Protect your siege weapons and hero at all costs through defensive schiltron formations. Conserve your troops, and do not be afraid to pull back when necessary to make it through the multiple layers of walls and choke points in the larger AI and player strongholds.

Warg-riding enemy reinforcements charge in to protect their chief. An entire field goes up in flames in a mere second from the orcish burning oil ruse. Man-eating plants strike from nowhere, instantly devouring some of your best units. The arrows of a hundred covered archers rain down on your troops. A dragon mercenary swoops down from the heavens, burning your sorcerers to a crisp. Not too mention the army of a thousand-strong waiting just behind the gate....

While the objectives of combat are simple enough, Dawn of Fantasy offers a plethora of more advanced mechanics for the strategic gamer. Each race offers a different offensive style, while each unit brings its own bonuses into the battle field. Use wizards to summon the elements to create a distraction, and carefully manage your single hero unit to heal your troops. Carefully allocate skill points to increase that stats of leveled-up units, and adjust battalion formations to fit the scenario - all human and orc units have special fatigue-draining formations which can easily alter the battle, while elven formations require more planning and must be arranged ahead of time but can never be overestimated. Practice makes perfect, and the quick-paced skirmish mode provides a prime arena for trying out new strategies.

Apart from the standard stronghold sieges, players may also attack, or be attacked, in the vast wilderness of the game world or set up army camps for week-long epic warfare:

Armies traveling across the

With Dawn of Fantasy's newest feature, players can pitch army camps next to enemy strongholds, giving them a forward base from which they can launch attacks or pull back to for longer battles.
World Map can send scouts too survey the nearby region for other traveling armies and trade caravans. Upon spotting a suitable match, armies can engage in combat over open terrain with natural defenses until only one player advances as the victor. At any point, in either field or stronghold battles, defending players can opt out of combat by paying tribute to the attacker. Doing so will establish a temporary peace between the two players.

When approaching an enemy stronghold, invading armies are given the chance to set up forward base camps adjacent to the stronghold they wish to attack. While this costs a significant amount of resources, it gives the player a chance to send in as many invading waves as it takes. March an army from the camp to the enemy town, break down the first gate, and retreat once you hear the battle cries of approaching enemy reinforcements. In the safety of your camp, muster up enough strength to attack again until the town is yours. Time your attacks carefully as the enemy will regenerate and train new troops in between waves. Take time to heal your units and form a battle plan, but wait too long and your enemy will have repaired any damage done to its stronghold.

Dawn of Fantasy is proud to offer some of the most elaborate and bloodiest siege combat seen in the RTS genre to date - do you have what it takes?

Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
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"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy

Last edited by Alex Walz : 02-18-2011 at 05:38 PM.
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