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  #11  
Old 01-20-2011, 01:41 AM
valodimer valodimer is offline
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... i smell more bugs ><
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  #12  
Old 01-20-2011, 01:58 AM
Braindawg Braindawg is offline
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Default Sea invasion

So say someone built a city, town, or castle near the ocean, would you be able to attack it from your ships my sending landing craft toward the shores and invade it?
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  #13  
Old 01-24-2011, 03:25 PM
Peacebringer01 Peacebringer01 is offline
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I'd personally have little use as playing units, I have to see everything going on around me and control the battlefield
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  #14  
Old 01-25-2011, 06:30 AM
Zarachas Zarachas is offline
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Yeah i kinda agree. If you would like to play a game where you control your own hero an RTS game is not the right gametype. I understand that its cool to be able to controll some kind of hero, but then you loose some of the aspect of strategy, at least then ofc each of your units need to be scripted to do things on their own
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  #15  
Old 01-25-2011, 11:16 AM
Lukre Lukre is offline
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thanks for the imformation
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  #16  
Old 01-26-2011, 03:33 PM
BloodSharky BloodSharky is offline
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RWS should focus on the strategy of the unit system in general. I see probs in handling so much units in a tactical way, if this game ends up like settler 5 u will loose all the fun playing siege battles anyway. The cities look awesome but will all this be in a correct control. Will my armies really do wat I want. This RP Style Unit Hero is hard to balance and the engine doenst seem to go with it. My Point is...focus on your strenge and not to much...
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  #17  
Old 01-26-2011, 04:05 PM
Carnifexrex Carnifexrex is offline
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I think this would be a great alternative battle mode, however, I dont think it would really fit with the overall feel of the game. Good suggestion though!
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  #18  
Old 01-29-2011, 09:30 PM
Loose Morals Loose Morals is offline
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meby this could be a feature of small skirmmish battles only.
As you only have a few troops on either side the need for an overall tactical view is smaller thus allowing you to take personal control.
As a battle gets bigger as a commander you would HAVE to step back a bit so you can judge the overall battle.
this would prehaps add a small element of realism.
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  #19  
Old 02-05-2011, 07:54 PM
Wolverine80 Wolverine80 is offline
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Quote:
Originally Posted by raving View Post
You command youre army and send them to attack an hostile army comming inbound, you quickly give some orders to youre troops and then you chose to take control of 1 units wich will bring you in first person vieuw of that unit and you control all the movements/attacks of this unit. Making it stronger then its AI counterparts since you can move him to a weak spot and start slashing around. When youre unit dies or you chose to go back to youre overal command vieuw you get a 5 sec delay ( giving it a small downsize ). You will be not really aware of what happens around youre unit but you will inflict more damage where he is.
Let's not make it possible to control your uber units. Will make it too easy. ^^

just an idea i have had in my head for some time now.

There is a game yet similar.of your suggested idea..called Mount & Blade.
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  #20  
Old 02-09-2011, 01:58 PM
Braveman Braveman is offline
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The only drawback of this is if your commander unit is as strong as a hero from dynasty warriors, then they would be overpowered and take away from the strategy element of the game.
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