Username:    Password:    Remember Me?         

Loot for equipments Idea - Page 3 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #21  
Old 01-29-2011, 11:02 PM
Loose Morals Loose Morals is offline
Junior Member
 
Join Date: Jan 2011
Location: dundee scotland
Posts: 15
Loose Morals has a default reputation
Default nice

nice ideas here but i feel it is a mine field for bugs. just too much diversity i feel. having individual units in a battalion with differing stats would require far too much proscessing in my opinion when you have say 1000 troops on the field. cosmetically it may work but in terms of stats i think you are hoping for too much. its always the simplest and easiest to implement idea that they take from these forums and put into the game.
if you want that level of customisation meby if an orc army captures a human city they can use the human armourer to make an orc battalion all with human armour if its slightly better than thier own. but having it in the loot system would muddy things up and just invite problems.
__________________
GM-ing of crops is rife yes? so why have i not yet seen a 10ft killer tomato? to me thats just lazy!
Reply With Quote
  #22  
Old 01-31-2011, 06:49 AM
_Caranthir _Caranthir is offline
Junior Member
 
Join Date: Jan 2011
Posts: 6
_Caranthir has a default reputation
Default

It seems a bit chaotic to me
Reply With Quote
  #23  
Old 02-01-2011, 03:10 PM
Sokkur Sokkur is offline
Junior Member
 
Join Date: Jan 2011
Posts: 18
Sokkur has a default reputation
Default

Quote:
Originally Posted by Negthareas View Post
The picking up equipment idea sounds fine, it could add experience and then also cosmetic variances to the group. Overall - I don't think it practical to keep track of equipment besides its cosmetic effects - the only practical way I can think of it being implemented is through experience.
Some quick reminder about the experience system behind my idea:

Experience tells you how experienced those battalions are but not necessaryly how well equiped those battalions are.
Example: one could prefer converting every looted equipment to resources but the battalions would still gain experience and level up (and gain skill points) but they would be worse equipped in favor of something else (skill points could be based on what the battalion had been doing. For example: if the battalion had been charging most of the time it would get most of its skill points in charging. Battalions trained in training grounds would get reduced number of skill points but the player could choose what to do with it's skill points.(the level of individuals in a battalion would always be the same only equipment would differ (In the primary stats screen the summarized power of the equipment of all soilders in the battalion divided with the number of soilders in the battalion would be shown. (like it is done in the game Overlord)))).

Quote:
Originally Posted by Loose Morals View Post
nice ideas here but i feel it is a mine field for bugs. just too much diversity i feel. having individual units in a battalion with differing stats would require far too much proscessing in my opinion when you have say 1000 troops on the field. cosmetically it may work but in terms of stats i think you are hoping for too much. its always the simplest and easiest to implement idea that they take from these forums and put into the game.
if you want that level of customisation meby if an orc army captures a human city they can use the human armourer to make an orc battalion all with human armour if its slightly better than thier own. but having it in the loot system would muddy things up and just invite problems.
In total war games thousands of units with inviduals having stats could simultainiously battle with little or no problem.
Reply With Quote
  #24  
Old 02-11-2011, 12:33 AM
zhaoyun23 zhaoyun23 is offline
Junior Member
 
Join Date: Feb 2011
Posts: 19
zhaoyun23 has a default reputation
Default

wonder what kind of equipment will there be..any set equipments enchanting/upgrades sockets etc etc- I'm a fan of really cool customized and upgrade equipment and troops hope to see them in this game too
Reply With Quote
  #25  
Old 02-19-2011, 12:31 PM
Sokkur Sokkur is offline
Junior Member
 
Join Date: Jan 2011
Posts: 18
Sokkur has a default reputation
Default

Bump, keep discussing.
Reply With Quote
  #26  
Old 02-22-2011, 02:07 PM
cableslice cableslice is offline
Junior Member
 
Join Date: Feb 2011
Posts: 11
cableslice has a default reputation
Default Yes!

Makes sense to me.
Reply With Quote
  #27  
Old 03-04-2011, 08:59 AM
Sokkur Sokkur is offline
Junior Member
 
Join Date: Jan 2011
Posts: 18
Sokkur has a default reputation
Default

Bump, aslo accepting free bumps.
Reply With Quote
  #28  
Old 03-04-2011, 12:47 PM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

Don't bump threads. If you've got something interesting to say, say it. If not, don't compel others to fill in for you.
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Reply With Quote
  #29  
Old 03-08-2011, 03:09 PM
Revenger571 Revenger571 is offline
Human Sect:
Archer
 
Join Date: Feb 2011
Location: USA, Florida
Posts: 71
Revenger571 has a default reputation
Default

I do like this idea but it does sound like a mind field of bugs
Reply With Quote
  #30  
Old 03-12-2011, 08:53 AM
gordon2kam gordon2kam is offline
Junior Member
 
Join Date: Mar 2009
Posts: 10
gordon2kam has a default reputation
Default

this idea sounds great!
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 06:11 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.