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#101
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If it were a single player game primarily I'd have no issue with all the customization in the world, or if we'd made walls more aesthetic rather than an integral part of sieges, absolutely.
Just practicality and balance need to be considered too, overpowered or underpowered, neither were very interesting as they take away one of the coolest parts of the game, sieges. Or at least dull them down considerably. What I mean is just that everything was considered, no hasty decisions here. Of course we can't please everyone, no game can do that, but this was the best compromise for now. Not very long as far as rants go, wouldn't worry about it.
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Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. |
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#102
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Oh no doubt about it Josh,
I just think as it as something to "think" about after release. Call me a fortune teller, but I think it will do very well and you guys will be able to expand upon it more even after. But alas I am of course jumping ahead, eh we can always wish and talk about things no doubt. -Guardious
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The artist formally known as Guardious. "The story you just went through in 10 min took a team of devs 100 days to make" |
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#103
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Just some thoughts that came to mind from a person who loves spending too much time making things visually appealing and interesting:
I tend to prefer the building aspects of RTS games more than the fighting, so more flexibility would make me happy |
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#104
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Will the preset's be bound to a single possible location, or will there be options. (e.g. Dragging and dropping this preset wall on this particular piece of terrain). Sorry If this was already answered.
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#105
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Quote:
While slightly disappointing from a creative standpoint, I can completely understand from a balance standpoint that you couldn't do an Age of Empires style of wall building. I just don't fully understand the implementation just yet.
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TriggerHappyNDB :: "O happy bullet! This is thy chambre... There combust, and let me die." |
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#106
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This game sounds great
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#107
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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