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#21
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You just insulted the sequel of one of the greatest RTS games ever... I'm very dissapointed of you Joseph!
![]() Last edited by ShadowyMoon : 12-12-2007 at 10:30 PM. |
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#22
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No i didn't, I only insulted one game, sc2's graphics. its gameplay is still most likely completely flawless. Its only from what i saw on videos of sc2 on youtube, im probibly going to buy it regardless due to the fact that it is in SC series
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#23
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I can name more than a few sequels to absolutely awesome games that have been nothing short of crap. So it's fair enough to reserve final judgement until the game is out. That said, I wouldn't exactly go betting money against SC2, as Blizzard has a phenomenal track record. As far as graphics go, I think that may be one of SC2's greatest shortfalls, but Blizzard has always weighted graphical style over sheer power of their game. I don't think that's going to be a problem, but who can say?
As far as map editors go, Starcraft 2 is more likely than not going to be awe inspiring. I'm not saying that DoF cannot do the same or top it, but rather that by doing so they'll have created something simply out of this world. We're talking about a map editor so powerful that it rendered modding redundant because you could do anything you needed for a mod inside a custom map anyways. It's also so approachable that anyone can just walk in and with a few hours of experimentation start writing simple scripts (with no scripting background whatsoever!)
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#24
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Ah I misunderstood than. I agree that the graphics aren't that good but Blizzard are improving them and now they look less cartoonish. I hope DoF's editor will be atleast equal to SC II's one.
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#25
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About grhapics how is the GHrapcis on Dawn of fantasy
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HI GUYS! |
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#26
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i wanna make real mountainous maps where you can treak through top of mountains and go down the mountain in circles or something to the enemy a bit like this map
http://www.rhovanionalliance.net/sne...ymountains.bmp |
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#27
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Yeah that looks cool but I would make the whole map mountainous and put the castle at different peaks of the mountain.
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang Last edited by The Witch King of Angmar : 12-12-2007 at 06:22 PM. |
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#28
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Quote:
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#29
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Yeah bases should be seperated into different peaks imo, that looks like a single peak out of nowhere
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#30
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How do you know Sc2 will have a beyond-godlike editor?
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