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#11
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witch king are you helping make this game?
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Links to DEVILMAN- best to worst. [url]http://www.youtube.com/watch?v=ksDjOJlqmyA[/url] < collection [url]http://www.youtube.com/watch?v=JTJsKIvxN8s&feature=related[/url] [url]http://www.youtube.com/watch?v=zSTObTQKuJo&feature=related[/url] [url]http://www.youtube.com/watch?v=1olmDItFfhQ&feature=related[/url] |
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#12
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No he is not at the moment. Maybe Well will get more testers later on, we'll see.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#13
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I'm looking forward to the map editor... apparently it's better than the EA one
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#14
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Lol I wish. I might be able to test though not for the 15 hours a week they require.
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#15
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Quote:
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#16
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So far in my experience, Warcraft 3 (with expansion) is unchallenged in terms of its map editor. The stuff EA makes isn't even in its league. If DoF's editor provides even half of what the WC3 editor did, you're looking at a powerful tool that will lend accessibility for newcomers and an amazing wealth of opportunities for those who master it. I'm looking forward to seeing the DoF editor and what it can do.
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#17
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Quote:
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#18
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I'm afraid by the time DoF is out you'll have to beat the beyond-godlike SC II editor.
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#19
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Can you still do a small override like map.ini's? That would be soo cool... and are the texuring tools better? EA's sucks... 2-way blends
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__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered! |
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#20
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LOL, yea dofs texturing is a 1600 way blends, no joke; you'll never see any texture errors either.
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I dont know, we'll see when it comes out.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. Last edited by Joseph Visscher : 12-07-2007 at 01:40 PM. |
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