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  #1  
Old 07-06-2007, 11:25 PM
SPARROW94 SPARROW94 is offline
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i would like to know about the differences of each of the four factions...

please not more stupid dumb post i would like to get alot of infermation out of reveire

(please excuse the spelling)
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  #2  
Old 07-07-2007, 12:20 PM
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The Witch King of Angmar The Witch King of Angmar is offline
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Quote:
Originally Posted by SPARROW94 View Post
i would like to know about the differences of each of the four factions...

please not more stupid dumb post i would like to get alot of infermation out of reveire

(please excuse the spelling)
Ok this is what I get out of it:
Men-A basic faction, not particually strong in much but decent units that are not slow or fast.

Elves-Weak units that are powerful and very fast as well as somewhat expensive.

Orcs-Cheap units that are weak but have monsters that are powerful. Orcs in my opinion should mostly be used for spamming.

Dragons-Extremely expensive units that are pretty slow but nearly impossible to beat.
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Old 07-07-2007, 12:30 PM
Irish_PXzyan Irish_PXzyan is offline
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Men - Have a good all round selection of infantry/cavalry units that are not to expensive to buy. There strength is in there numbers.

Elves - Have a great selection archer type units and can move quickly around the battlefield and can deliver a deadly attack against most infantry units.

Orcs - have a good selection of infantry units along with beastly monsters to the human eye that can deliver a frightening blow if in the way!

Dragons - A grand selection of dragons on foot and air that are pretty expensive and slow but in single hand combat they are unmatched! dragons that fly can fire flames from there nostrols that can be deadly if unleashed at a group of infantry!

Thats the way to be
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Old 07-07-2007, 12:48 PM
SPARROW94 SPARROW94 is offline
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also i noticed that men have the biggest wall defence then the other factions will probaly wich probaly mean there units are not as strong as dragons, orcs
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Old 07-07-2007, 12:57 PM
Irish_PXzyan Irish_PXzyan is offline
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bigger walls = harder to destroy. Since MAN will more than likely be the weakest side they will also have some advantages and having bigger walls would be one of them id imagine!

But every faction will have a weakness just like they have there advantages! its just a matter of knowing there weakness and if you can actualy do something about it.
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Old 07-07-2007, 12:58 PM
SPARROW94 SPARROW94 is offline
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this is how i see it:

men-weak infantry low cost , best defence but can be powerful in numbers, great calvary and naval force.

elfs-Best archers in game, makes great use of stealth and magic, weak defence.

orcs-great infantry and siege but low magic capabilities, great scavengers.

dragons-slow and strong can realy take out alot of infantry but it has a price , rules the air, and good magic capabilities but not the best.
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  #7  
Old 07-09-2007, 05:13 PM
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Ryan Zelazny Ryan Zelazny is offline
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The game design department are playing around with the figures at the moment for the races, attempting to balance and make each race play differently. I'll leave it at this for now and I will ask Konstantin to post some information once he returns from E3.
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Old 07-11-2007, 04:29 PM
SPARROW94 SPARROW94 is offline
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woohoo i thought the only 2 RTS games at E3 were halowars and universe at war wickid asweome...

will there be more screen shots
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Old 07-13-2007, 10:18 AM
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Ryan Zelazny Ryan Zelazny is offline
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Yes we will be releasing new screenshots shortly.
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Old 07-13-2007, 12:27 PM
SPARROW94 SPARROW94 is offline
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thanks ryan ur da bomb
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