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  #21  
Old 07-06-2007, 11:16 PM
SPARROW94 SPARROW94 is offline
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Quote:
Originally Posted by Irish_PXzyan View Post
Id be happy if they do not have bonuses for formations...if you take a look at Rise and Fall...if you had men in formations..they would get armor and weapon bonuses..each formation can get a max of 64 units...and the more men in that formation the higher the bonus levels were..it was terrible!

If formations are going to be used in this game id like to see something like this:

-LINE FORMATION-
Available to swordsmen onlyA group of 20 or more men in a line formation will rise there shields and take less damage from ranged weapons but walk slower and are open to cavalry attacks.

-SQUARE FORMATION-
Available to pikemen only A group of 20 or more men in a square are deadly attack cavalry attacks but are easy pickings against archers.

-WEDGE FORMATION-
Available to cavalry only A group of 10 or more cavalry units can form this formation and can crush certain formation types by trampleing them but if charged against a spearwall formation they would be crushed!

If formations are going to be included in this game...please dont make them pointless and only there to look fancy...make them have realistic effects.


wow you put alot of effort into your work
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  #22  
Old 07-07-2007, 12:10 PM
Irish_PXzyan Irish_PXzyan is offline
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I know what I want and nothing really has come close to providing formations like this...not in the original style RTS games like this...Total war is great but I want formations that do stuff in normal RTS games
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  #23  
Old 07-07-2007, 12:13 PM
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The Witch King of Angmar The Witch King of Angmar is offline
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Quote:
Originally Posted by SPARROW94 View Post
wow you put alot of effort into your work
I don't like the square formation for the pikes. Pikemen should be able to just put their pikes down like in BFME.
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  #24  
Old 07-09-2007, 10:45 AM
antpocas antpocas is offline
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Why should a formation be available to only one unit type?
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  #25  
Old 07-09-2007, 11:23 AM
Irish_PXzyan Irish_PXzyan is offline
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why would you have a wedge formation for infantry?? because it does not work

Line formation can and should be used for a great number of units..not just swordsmen..I was merely giving an example!
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  #26  
Old 07-09-2007, 05:10 PM
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Ryan Zelazny Ryan Zelazny is offline
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We will have formations, no idea on bonuses at this point. However I also believe we will be having a custom formation option, so you can create your own.
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  #27  
Old 07-10-2007, 06:24 AM
Irish_PXzyan Irish_PXzyan is offline
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Ahhh, a unique little feature I see

I only really see formations being usful if they have some sort of effect! I dont like formations if all they do is make your men look cool
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  #28  
Old 07-10-2007, 07:58 AM
jap88 jap88 is offline
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The problem would be giving bonuses to unique formations. Of course, some formations just naturally give a certain unit advatage over another.
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  #29  
Old 07-14-2007, 10:00 AM
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Joseph Visscher Joseph Visscher is offline
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I think 5-10 units would be the best because it would ease the pathfinding, units could go in smaller areas; I found BFME2 horde size way to big they would get stuck in places and only half of them would fight when attacked. Although I think it would be very cool if you could group hordes together simular to bfme1.
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  #30  
Old 07-14-2007, 11:52 AM
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Problem with the BFME1 system was accidentally grouping two hordes you DIDN'T want together permeanently -_-

I do agree that the problem in BFME2 was pathing, but I think that squad sizes merely complicated an issue that had always existed. A good pathing system should work well regardless of the size of the hordes. Look at the Total War series, for example.

In any case, the worst part about the BFME2 squads was clumping. The squads were balanced on the assumption that pathfinding would be an issue for melee units. However, there were techniques to make all the units clump into a small area, allowing you to get the entire squad to attack a single building. This resulted in damage nearly triple that of which the unit had been balanced around. With building fragility an issue to begin with... well, nuff said.
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