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  #41  
Old 08-28-2009, 02:24 PM
wills370 wills370 is offline
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I think the moral idea is brilliant and it has been hinted that there will virtually be a duel between your mages and there with spells and counter spells galore while your armies fight it out. Therefore there should never be a impossible situation where your army crumbles even if you have to hold the line while you force the bulk of your army into a flank while your mages duel it out on the other. Should be some exciting and dynamic play. Cant wait
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  #42  
Old 12-01-2010, 09:13 PM
doom132 doom132 is offline
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Quote:
Originally Posted by Aametherar View Post
That is true I don't think i've ever seen an orc run from the battlefield, elf perhaps, but not orc. Elves seem to be good at running and hiding.
Elves never run from battle if it has a slight chance of victory but if its one elf versus an orc army he wont run he'll tactically retreat
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  #43  
Old 12-01-2010, 09:36 PM
Feweh Feweh is offline
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I always hate games that have a Morale system or Fear system.

For example it became ridiculous in some Total War games when one of my Unit Troops would suddenly start fleeing because they lost a few guys.

Even if mages or what not could cast Fear and force units to flee or run it's really ridiculous and ruins game play even. As someone said... i'm their commander not their adviser.
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  #44  
Old 12-01-2010, 10:46 PM
Aothane Aothane is offline
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depends on the implementation, a fear/morale system can certainly add depth and dimension to battlefield tactics. In Warhamer: Mark of Chaos the basic idea was that horde type units would typically have larger squads with less resolve. They made excellent diversions which could 'lead' the charge for stronger frontline units, or otherwise stealth/surge in from the sides to pincer, disrupt (e.g. archers, siege machines etc) or isolate specialised squadrons from their support.

it is a very neat aspect to wargaming in general, of course so much can go wrong if the morale system is not properly calibrated. For example where half the army can be made to flee because of an overpowered leader ability, spell, a specially acquired item or such..

likewise with the original Dawn of War in which units would lose accuracy and thus their average damage output as the squad's morale was reduced over the course of battle.

Last edited by Aothane : 12-01-2010 at 10:55 PM.
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  #45  
Old 12-02-2010, 09:06 AM
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Henry Martin Henry Martin is offline
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Quote:
Originally Posted by Feweh View Post
I always hate games that have a Morale system or Fear system.

For example it became ridiculous in some Total War games when one of my Unit Troops would suddenly start fleeing because they lost a few guys.

Even if mages or what not could cast Fear and force units to flee or run it's really ridiculous and ruins game play even. As someone said... i'm their commander not their adviser.
I loved the morale system in total war and any other game that uses it. Like Aothane said if its not done right its going to cause problems.

For the last comment you said, Generals/commanders had/have to deal with morale all the time. If you read history general/commanders did things to keep morale high and only a foolish one didn't pay attention to the mental state their men were at. Not all armies are like WW2 soviet russia, who killed their men if they retreated.
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