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#11
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I still would prefer Hardcore as I believe there would be a greater emphasis on alliances and communication. It can be argued that a Hardcore mode actually enhances Dawn of Fantasy's player community. |
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#12
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Preface: I completely agree with the idea of having a server where players can be killed off, but I absolutely feel that IF there will only be one server, then the server can't have province deaths and still be a good business move for Reverie.
I make no claims of understanding your playstyle, but I believe that you aren't a griefer. I do know that nice, reasonable people can drift into griefer mindsets when they've had a bad day, so when a game permits that kind of conduct, those kinds of people can tear apart a couple weaker provinces - I also know that griefers flock to games that allow them to grief others. If a small alliance decides they want to "go out in a blaze", they can tear apart dozens of provinces (this happened in Aegis a couple times while I was playing). I worry that we have a small community right now and that it may be harder to grow that community with province-death and reset as a common issue. I could be wrong, though.If Reverie has the resources to support multiple servers, the obvious solution is to have province death on a small portion of those servers. I'd be interested in seeing how the populations vary. If it holds true to current WoW populations, it'll be about 30-35% in the more hardcore style, 65-70% on the no-player-death servers. I still think in a single-server approach, it's better to go with the no-player-death option, but if they opt for 2 servers, I agree that one should be player-death positive. I think you're right about the greater alliances and communications aspect for the player-death positive approach, but again in my experience that can lead very quickly to a bully faction and victim province landscape. Consider this anecdote - I had a friend who was pre-med in college at a school where the bottom 10% were guaranteed an F. After the first test, the people in the bottom 10% dropped the class. That meant the next group would get Fs...so they would drop the class too. After the second test, the class rank was more solid, so the next couple groups would drop. By the end of the semester, classes only had around 30-40% of their initial enrollment. In a college setting, this |
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#13
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I love being able to build myself up, but one i buildt myself up then i love to just charge my enemies and kill them all off and take their villages. That would be awesome but a bit too hard i guess
So my opinion to this would be a little bit of both or alot of one![]()
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One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky |
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#14
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Personally i think that you should have a home city off in some magical place you cant attack where you can build up forces to then "migrate" to the main land founding a city but it has plenty of troops to defend and the challenge is keeping a foothold on the mainland.
But thats just my idea. |
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#15
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As I mentioned in your other thread on the subject, there are other, better ways to add high Risk high Reward elements than permanent death. I strongly suggest you think about and suggest some realistic additions if you want that high risk/reward gameplay, permanent death just isn't feasible. A guild controlled objective, that when owned makes your members/the objective open to attack from any guild. Attacking guilds would be able to capture the objective, be it a special city, a mine, a port whatever. Or a war method, lets say War declarations cost a flat one time sum and an additional daily, weekly or monthly upkeep and it allows you to attack whoever you want in the opposing guild as well as destroy buildings/take more resources etc. There's plenty of things to add to make it attractive for a hardcore crowd without totally alienating regular players, and using a gimmick that causes the playerbase to rapidly kill itself off. And just for the record, I've played SB, Ladder D2, Darkfall and even some oldschool perma death MUDs plus many others. I know hardcore, and I love it, the game can have plenty of things a player like me would want without such a gimmick.
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Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. Last edited by Josh Warner : 08-05-2010 at 03:08 PM. |
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