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  #61  
Old 10-25-2007, 01:29 PM
Gareth121 Gareth121 is offline
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It would make sense to me. Archers can readil fire while on the deck.

What I would like to see is some sort of grapple feature where a ship could attach itself to another and board troops.
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  #62  
Old 10-25-2007, 03:36 PM
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It would make sense to me. Archers can readil fire while on the deck.

What I would like to see is some sort of grapple feature where a ship could attach itself to another and board troops.
Or just try to jump across the water on to the ship.
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  #63  
Old 10-25-2007, 03:55 PM
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I have to admit, that would make me laugh.
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  #64  
Old 10-25-2007, 06:22 PM
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I could picture Orcs or Goblins trying to leap aboard ships without any ropes...

Anyway, crew on ships will be able to fire while moving, such as archers or crossbow men. However only certain types of artillery could be used while moving, such as cannons. Heavier things that would take more precise aim and control like catapults and such will require the ship to be still.
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  #65  
Old 10-25-2007, 10:40 PM
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I've wanted to see boarding in naval battles since... well, I can't remember how long exactly ^_^

But yeah, I honestly think that the problem with most naval implementations is that they end up being a side-attraction, or some independent system within the game. I feel they should be a different theater of war, a different scenario for the same units.
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  #66  
Old 10-26-2007, 01:17 PM
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I've wanted to see boarding in naval battles since... well, I can't remember how long exactly ^_^

But yeah, I honestly think that the problem with most naval implementations is that they end up being a side-attraction, or some independent system within the game. I feel they should be a different theater of war, a different scenario for the same units.
Key example is BFME2. Like in AOE I think a navy should be a must at times to win, not just another side feature.
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  #67  
Old 10-26-2007, 02:22 PM
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BFME2s naval system was completely useless!

if naval is included in this game, make it so that you must use ships to win, as The witch king said.

i would love to see a lot of sea maps, the Mythador map seems to have an archipelago so thats good and also sea creatures
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  #68  
Old 10-26-2007, 07:15 PM
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As I said earlier, I think the key to a good naval system is making it an extension of your land-based army, not something separate. Your boats are just floating piles of wood; it's the units on them that do the fighting. In this sense, the naval battle is just a different environment in which you use the same units. Obviously cavalry and big monsters might be at a disadvantage, but factions dependent on these things could be compensated with superior boats or amphibious creatures.

No one has ever done that well; the naval battles have always been separated from the land variety. The Romans were all about ingenuity. The Carthaginians had an advantage over them at sea, so the Romans boarded their ships with heavy infantry and captured them. They took their own advantage to the enemy. I think a page from realism would be good for gameplay here: the naval battle shouldn't be about creating something entirely different, it should be about importing the same strengths and strategies to a new theater.
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  #69  
Old 10-27-2007, 03:58 AM
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How about you have to man the vessel so it becomes a ship that attacks/moves. For example the superior greek Tyrieme had 3-decks of hundreds of slaves oaring the boat, which made it ram down others very speedily and archers on the deck firing.
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Old 10-27-2007, 12:26 PM
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How about you have to man the vessel so it becomes a ship that attacks/moves. For example the superior greek Tyrieme had 3-decks of hundreds of slaves oaring the boat, which made it ram down others very speedily and archers on the deck firing.
That sounds like a good idea. Maybe laborers could row it since they are already made for work.
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