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| View Poll Results: Where do you plan to build your first Elven settlement? | |||
| Bolfores'l |
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9 | 11.54% |
| Erthee L'Bala |
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13 | 16.67% |
| Taltos |
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36 | 46.15% |
| Why would I ever play Elves? |
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20 | 25.64% |
| Voters: 78. You may not vote on this poll | |||
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#21
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Quote:
Quote:
![]() Who needs elves when you can be ORCS!!!
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"The flower of friendship blooms even in hell. On the sand where waves come and go, it leaves its petal as a memento. We will make it bloom again someday, The Okama Way!" - Mister 2, Bon Clay Last edited by Yami-Yagari : 06-14-2010 at 02:25 AM. |
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#22
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nice this is what ive been waiting fore
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#23
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Most people picked Taltos because quite frankly, they seem to have the best bonuses.
They only have a penalty in deer hunting and considering it doesn't say "food gathering" I bet there's a secondary way to get food (farms, gathering). On the otherside their best units cost 25% less resources, the "trickling?" rate of resources is way higher, good defendably territory with chokepoints, etc. etc. I realise that this is merely a preview and there's no way we could know what the eventual bonuses would be but based on this information I'm pretty sure Taltos is going to be overpopulated compared to the other regions. I've given this matter a bit of though about how to handle this at launch. There's 2 ways reverie could handle the matter of territory picking at launch. 1: open, like they showed us here in this FF. Before you pick you get to see exactly what the bonuses and penalties are in that particular are. 2: general, instead of saying Taltor had 25% cheaper military, 25% cheapers alchemists and 25% decreased deer hunting they'd say "Taltor is a border land, troops are easy to come by. The elves of Taltor have mastered the art of Alcemy. Due to the industrious nature of the inhabitants of Taltor deer populations have dwindled." or offcourse woven into a nice little story. Personally I'm in doubt between the two, the power-gamer in me would vote for 1, anything to get an advantage over other players. Also more players means less space means more war. The concerned gamer would vote for 2 because it would spread the population more evenly among the regions and probably less balance issues. |
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#24
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Quote:
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Orc Supremacy |
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#25
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aka "u_have_krabs" "90% of what is considered "impossible" is, in fact, possible. The other 10% will become possible with the passage of time & technology." -Hideo Kojima |
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#26
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if i were to choose one i would of choosen the second jus cuz i like the way the environment looks.
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Orc Supremacy |
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#27
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Not that I'm going to ever play an elf, the attention to detail you guys are putting into these areas astounds me.
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#28
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Quote:
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Orc Supremacy |
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#29
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I'm sorry but the elves will kick your butts xD
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YOSHI |
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#30
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Great job. Hmm be intresting to see how the balancing comes out. One way would be if you could do a custom battle and pitch elvs from diffrent areas into a battle. With more or less the same units. Give you a pretty nice bench mark ont he ADV and DIs although taltros does seem pretty awsome as the 25% increase in rmour is a large proportion when elvs already have good armour.
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