Username:    Password:    Remember Me?         

Parapets - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #1  
Old 05-26-2010, 03:01 PM
Negthareas Negthareas is offline
Elven Sect:
Treant
 
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
Negthareas is on a good road to success
Default Parapets

Don't know if this is the right word.

Anyway,

Will walls have parapets? You know, little walls with slits that archers can shoot from behind?

I know that asthetically they do, but will the parapets actually help defend the people on the wall from outside attack?

EG - 50% of incoming arrows automatically miss.

Otherwise, kind of lame to have non-functional parapets.

It could be something as easy as giving units on the wall more pierce armor or something.

Also, units on walls should have an attack bonus against those on the ground [height...].


I just though I should bring this up, as it was a big issue to me in BFME.
__________________
"Yes... I am writing a book. So far I have the page numbers." - unknown author.
Reply With Quote
  #2  
Old 05-26-2010, 03:04 PM
Yami-Yagari Yami-Yagari is offline
Orc Sect:
Ogre
 
Join Date: Mar 2010
Location: The Netherlands
Posts: 716
Yami-Yagari has a default reputation
Default

Well, let's put it this way. The only ones who can really benefit from those would be humans, since they have the right walls for it. I mean, orcs have wooden pallisades, so no parapets there, and since elves already have the best archers ingame with farthest reach, it kinda seems redundent to buff them even more. So most likely... No.
__________________
"The flower of friendship blooms even in hell. On the sand where waves come and go, it leaves its petal as a memento. We will make it bloom again someday, The Okama Way!" - Mister 2, Bon Clay
Reply With Quote
  #3  
Old 05-26-2010, 03:05 PM
GPS51's Avatar
GPS51 GPS51 is offline
Reverie World Studios - Lead QA, Moderator
Archmage
 
Join Date: Nov 2009
Location: Area 51
Posts: 1,769
GPS51 is someone to look uptoGPS51 is someone to look upto
Default

Neg, I assume you've read the FF's that deal with sieges and defense and such? Like archers get more range standing on walls as do counter trebs?
__________________
When I'm not in my right mind my left gets kind of crowded.
Reply With Quote
  #4  
Old 05-26-2010, 03:08 PM
Negthareas Negthareas is offline
Elven Sect:
Treant
 
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
Negthareas is on a good road to success
Default

Quote:
Originally Posted by GPS51 View Post
Neg, I assume you've read the FF's that deal with sieges and defense and such? Like archers get more range standing on walls as do counter trebs?
I was thinking something like that, but not very significant. just enough to be able to out shoot similar [same kinds] of units.

As far as the orcs go, I was thinking palisades would be effective too.

I mean, during Western combat in the US [1800-1900 think Cowboys, US cavalry, Palisade forts with block houses at the corners, and Indians] the palisades would be able to provide a significant amount of protection from arrows [compared to nothing]. Also, the increased range [even inf slight] would help the orcs or goblins since their ranges are shorter.
__________________
"Yes... I am writing a book. So far I have the page numbers." - unknown author.
Reply With Quote
  #5  
Old 05-26-2010, 03:13 PM
Josh Warner's Avatar
Josh Warner Josh Warner is offline
Reverie World Studios - Scenario Scripter
 
Join Date: Jul 2009
Location: Maine
Posts: 809
Josh Warner is just really niceJosh Warner is just really niceJosh Warner is just really nice
Default

Quote:
Originally Posted by Negthareas View Post
I was thinking something like that, but not very significant. just enough to be able to out shoot similar [same kinds] of units.

As far as the orcs go, I was thinking palisades would be effective too.

I mean, during Western combat in the US [1800-1900 think Cowboys, US cavalry, Palisade forts with block houses at the corners, and Indians] the palisades would be able to provide a significant amount of protection from arrows [compared to nothing]. Also, the increased range [even inf slight] would help the orcs or goblins since their ranges are shorter.
If your archers are on a wall I'm sure they'll have the range to hit superior archers, even if still statistically weaker we're not going to let one player just go all archers and sit outside of your range. Edit: I mean as stats change it might get overlooked by a few in-game units of range and we'll need to shuffle around the stats again, but as a general rule we don't want your opponent to simply sit outside your effective range and auto-win if he's patient. As for parapets, the walls have them, but they don't offer an increased protection statistically, however the Height not only provides increased range but it also means fewer of the enemies shots will land. Remember that realistic trajectory we like to talk about? Often times shots will hit the wall itself instead of your units, especially if you have a further height advantage combined with the wall (Cliff + Wall for example) it can be almost impossible for attackers to hit that high up.

Also, there will be certain additions to wall sections to improve it in various ways ranging from boiling oil to increased defenses against piercing attacks.
__________________
Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509

And if you don't find the answer - ask them in that same thread, we'll answer what we can.

Last edited by Josh Warner : 05-26-2010 at 03:27 PM.
Reply With Quote
  #6  
Old 05-26-2010, 03:15 PM
Negthareas Negthareas is offline
Elven Sect:
Treant
 
Join Date: Dec 2009
Location: Valley of Wisdom and War
Posts: 603
Negthareas is on a good road to success
Default

Quote:
Originally Posted by Josh Warner View Post
If your archers are on a wall I'm sure they'll have the range to hit superior archers, even if still statistically weaker we're not going to let one player just go all archers and sit outside of your range. As for parapets, the walls have them, but they don't offer an increased protection statistically, however the Height not only provides increased range but it also means fewer of the enemies shots will land. Remember that realistic trajectory we like to talk about? Often times shots will hit the wall itself instead of your units, especially if you have a further height advantage combined with the wall (Cliff + Wall for example) it can be almost impossible for attackers to hit that high up.

Also, there will be certain additions to wall sections to improve it in various ways ranging from boiling oil to increased defenses against piercing attacks.
Thank you for clearing that up - also, I am sorry I forgot about the hoarding upgrades.
__________________
"Yes... I am writing a book. So far I have the page numbers." - unknown author.
Reply With Quote
  #7  
Old 05-26-2010, 03:21 PM
GPS51's Avatar
GPS51 GPS51 is offline
Reverie World Studios - Lead QA, Moderator
Archmage
 
Join Date: Nov 2009
Location: Area 51
Posts: 1,769
GPS51 is someone to look uptoGPS51 is someone to look upto
Default

Sounds well thought out. Looking forward to playing.
__________________
When I'm not in my right mind my left gets kind of crowded.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 03:22 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.