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  #61  
Old 05-18-2010, 04:16 PM
LoveToKill LoveToKill is offline
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imjust trying to figure a way to force my enemy to give up there walls and fight a battle that would be common thus improveing my odds of sigein there castle
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  #62  
Old 05-18-2010, 04:46 PM
Yami-Yagari Yami-Yagari is offline
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Originally Posted by LoveToKill View Post
imjust trying to figure a way to force my enemy to give up there walls and fight a battle that would be common thus improveing my odds of sigein there castle
I'd say go either siege towers or ladders. Frontal gate won't work, seeing that their ranged units will mow down plenty or your troops in the process. Best to take siege towers, since they have more hp then regular siege ladders. And now just some, but talking about like 15 or so (maybe even more, like 30 if its possible). Then you'll be able to overrun their walls with ease, without having severe casualties by arrow fire.
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  #63  
Old 05-19-2010, 03:45 PM
Negthareas Negthareas is offline
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Originally Posted by Yami-Yagari View Post
I'd say go either siege towers or ladders. Frontal gate won't work, seeing that their ranged units will mow down plenty or your troops in the process. Best to take siege towers, since they have more hp then regular siege ladders. And now just some, but talking about like 15 or so (maybe even more, like 30 if its possible). Then you'll be able to overrun their walls with ease, without having severe casualties by arrow fire.
Or, rather, having some severe casaulties, but having enough towers anyway. Think: a good human player would focus his firepower to destory as many towers as possible, not spread it out over each one. AI might do that. But, then again, so might poor players.
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  #64  
Old 05-19-2010, 04:32 PM
Yami-Yagari Yami-Yagari is offline
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Originally Posted by Negthareas View Post
Or, rather, having some severe casaulties, but having enough towers anyway. Think: a good human player would focus his firepower to destory as many towers as possible, not spread it out over each one. AI might do that. But, then again, so might poor players.
Well, he did ask a tactic which would let enemy player give up his walls, and i gave him 1. Against human castles it might get tricky, but against elven castle it is definitely a good tactic, seeing it would render their archers near useless when in melee combat, and comparing ballista with trebuchet, the ballista doesn´t have nearly as much firepower.
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  #65  
Old 05-19-2010, 07:43 PM
Negthareas Negthareas is offline
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Originally Posted by Yami-Yagari View Post
Well, he did ask a tactic which would let enemy player give up his walls, and i gave him 1. Against human castles it might get tricky, but against elven castle it is definitely a good tactic, seeing it would render their archers near useless when in melee combat, and comparing ballista with trebuchet, the ballista doesn´t have nearly as much firepower.
Right -the elven bladestorms might be powerful, but they would still need a lot of them to hold the gap. That is one thing to look into -are units able to walk through other units - or can you form a "wall" of units? Also, we don't know the capabilities of the elvish ballista yet, I think.
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  #66  
Old 05-19-2010, 08:12 PM
LoveToKill LoveToKill is offline
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Well honestly iimagine that you can wall with units
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  #67  
Old 05-20-2010, 05:28 AM
blackfang blackfang is offline
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Well honestly iimagine that you can wall with units
that would be awesome, Go RTW style
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  #68  
Old 05-20-2010, 08:32 AM
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Yeah like in age3 with invisible ninja walls>>until someone comes with a counter spy and cannon. All fall down.
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