Username:    Password:    Remember Me?         

Moats, Tunneling - Page 2 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 01-10-2010, 08:22 AM
blackfang blackfang is offline
Human Sect:
Mor
 
Join Date: Sep 2009
Location: norway
Posts: 976
blackfang has fair reputation
Default

what about only one wall if you are to use rivers/moats? it would be great to use the river
__________________
One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky
Reply With Quote
  #12  
Old 01-11-2010, 06:38 AM
zach12wqasxz zach12wqasxz is offline
Elite Member
 
Join Date: Jun 2009
Location: U.S.A, Ohio, Tallmagde
Posts: 501
zach12wqasxz is someone to look uptozach12wqasxz is someone to look upto
Default

i posted a topic exaclty like this when i first joined 7 months ago, it got shot down crazy fast though....i cried....just kidding
Reply With Quote
  #13  
Old 05-17-2010, 01:04 AM
Aelfwine Aelfwine is offline
Elven Sect:
Sorcerer
 
Join Date: May 2010
Location: Seriously...Im not behind you, stop asking.
Posts: 125
Aelfwine has a default reputation
Default

In regards to tunnelling.

Usually the reason for this is to destabilize the walls rather than infiltrate... I mean imagine sending a ragtag group against a well establish enemy in their own turf inside a choke point... Nope... but what they do is built the tunnel underneath the wall foundations, support it with work... then burn the wood supports, causing parts of the wall to crumble. Now.. if its so simple why haven't so many castles fallen to this tactic? Well, its because 60-90% of all the castles out there are built on solid bedrock or have foundations going several feet deep. The rest either have moats/sandy/wet surroundings or even have multiple layers of wall fortifications. All in all sapping somehow imbalance the game or in it self rendered moot and unnecessary.

And since moats were a main defense over sapping (rather than an attack)... they would also be quite unnecessary.

My opinion would be to just build yourself ridiculously sexy defense rings of walls and mount on them over powered defenders.

And to take them down... pop out some trebuchets/catapults weaken large sections then take them all down at the same time and bust into that large hole in the wall.
__________________
0___OOO_0___0__0__000___00__000__?????
0___O_O_0___0__0_0_0_0_0000_00_0_??_??
000_OOO_000_0000_0___0_0__0_000____??_
Reply With Quote
  #14  
Old 05-17-2010, 02:00 AM
Yami-Yagari Yami-Yagari is offline
Orc Sect:
Ogre
 
Join Date: Mar 2010
Location: The Netherlands
Posts: 716
Yami-Yagari has a default reputation
Default

Quote:
Originally Posted by Aelfwine View Post
My opinion would be to just build yourself ridiculously sexy defense rings of walls and mount on them over powered defenders.

And to take them down... pop out some trebuchets/catapults weaken large sections then take them all down at the same time and bust into that large hole in the wall.
Yes, walls have a bigger coolness factor the moats.
Really, whats the entire point of adding another moat to rings of walls, with anti siege equipment on them and hordes of soldiers?
__________________
"The flower of friendship blooms even in hell. On the sand where waves come and go, it leaves its petal as a memento. We will make it bloom again someday, The Okama Way!" - Mister 2, Bon Clay
Reply With Quote
  #15  
Old 05-17-2010, 02:09 AM
LoveToKill LoveToKill is offline
Orc Sect:
Beastrider
 
Join Date: Apr 2010
Posts: 328
LoveToKill is just above average reputation
Default

Well my honest 2 cents would be somewhat of a compromise maybe a river in the middle of a battle field allthough that for everyone would be a bit odd but it could offer another point to do battle good in the since the attacker may be able to lure there advisary out of the castle and for the defender to perhaps lighten any damage that could/would be inflicted to his towns Allthough moats i agree wouldjust screw it up but rivers somehow running through everyones stuff while nice and id love it in rain would be weird and insteadof sappers why not someone who candig trap holes and just have troopsfall to there death but limit the number you can putdown to like 3 - 5 since unit caps seem to be like 3k though i dont seeit being aproblem for more then again i havent played the game yet so i cant give an answer honestly on how it would work
Reply With Quote
  #16  
Old 05-17-2010, 02:49 AM
Aelfwine Aelfwine is offline
Elven Sect:
Sorcerer
 
Join Date: May 2010
Location: Seriously...Im not behind you, stop asking.
Posts: 125
Aelfwine has a default reputation
Default

Quote:
Originally Posted by Yami-Yagari View Post
Yes, walls have a bigger coolness factor the moats.
Really, whats the entire point of adding another moat to rings of walls, with anti siege equipment on them and hordes of soldiers?
Ambiance? ... frontside pool? ... property values?... FISHING?!?!??!...

I dunno love... what might be neat would be a river running THROUGH a castle... hell they wouldn't be a point to it... but it would look awesome.... somehow..
__________________
0___OOO_0___0__0__000___00__000__?????
0___O_O_0___0__0_0_0_0_0000_00_0_??_??
000_OOO_000_0000_0___0_0__0_000____??_
Reply With Quote
  #17  
Old 05-17-2010, 02:56 AM
Yami-Yagari Yami-Yagari is offline
Orc Sect:
Ogre
 
Join Date: Mar 2010
Location: The Netherlands
Posts: 716
Yami-Yagari has a default reputation
Default

Quote:
Originally Posted by Aelfwine View Post
Ambiance? ... frontside pool? ... property values?... FISHING?!?!??!...

I dunno love... what might be neat would be a river running THROUGH a castle... hell they wouldn't be a point to it... but it would look awesome.... somehow..
Well, the NPC city Darssen has a river running throught the city. So it could be possible yes.
I'd rather build around the foot of the mountains myself, and hopefully move my building up for a Minas Tirith effect.
__________________
"The flower of friendship blooms even in hell. On the sand where waves come and go, it leaves its petal as a memento. We will make it bloom again someday, The Okama Way!" - Mister 2, Bon Clay
Reply With Quote
  #18  
Old 05-17-2010, 03:19 AM
Aelfwine Aelfwine is offline
Elven Sect:
Sorcerer
 
Join Date: May 2010
Location: Seriously...Im not behind you, stop asking.
Posts: 125
Aelfwine has a default reputation
Default

...rather than a river... id like to build besides a cliff... more of that bad guy thing with maybe storms raging overhead...
__________________
0___OOO_0___0__0__000___00__000__?????
0___O_O_0___0__0_0_0_0_0000_00_0_??_??
000_OOO_000_0000_0___0_0__0_000____??_
Reply With Quote
  #19  
Old 05-17-2010, 03:25 AM
LoveToKill LoveToKill is offline
Orc Sect:
Beastrider
 
Join Date: Apr 2010
Posts: 328
LoveToKill is just above average reputation
Default

And then they added there new rock falladd on patch :x
Reply With Quote
  #20  
Old 05-17-2010, 03:39 AM
Aelfwine Aelfwine is offline
Elven Sect:
Sorcerer
 
Join Date: May 2010
Location: Seriously...Im not behind you, stop asking.
Posts: 125
Aelfwine has a default reputation
Default

...your being sucha wet blanket ><.

But my endpoint still is tunnelling-moats probably wont happen, UNLESS they decide to put moats on NPC/Event Fortresses... give those castles an additionaly challenge to overcome.
__________________
0___OOO_0___0__0__000___00__000__?????
0___O_O_0___0__0_0_0_0_0000_00_0_??_??
000_OOO_000_0000_0___0_0__0_000____??_
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 12:14 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.