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  #31  
Old 04-28-2010, 10:45 AM
nickson104 nickson104 is offline
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Originally Posted by Yami-Yagari View Post
But charging head long into enemies front will definitely earn you cavalry charge in your rear or flanks
Thats why we have our impalers there? Or our wargs to intercept them? Humans may have the best cavalry, but im sure wargs could put a pretty nice dent in them...

Question for the devs: When a unit is mounted on a mount, do the mount and the unit merge into one unit or do they still act as two units? E.g as the wargs charge they are able to bite at enemy units while the orc on its back slashes away? Or is it the more common, the warg is transport, the orc does the attack...
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  #32  
Old 04-28-2010, 01:55 PM
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Question for the devs: When a unit is mounted on a mount, do the mount and the unit merge into one unit or do they still act as two units? E.g as the wargs charge they are able to bite at enemy units while the orc on its back slashes away? Or is it the more common, the warg is transport, the orc does the attack...
It would be nice if you would see Mounted knight without horse because killed or horse running blindly around because knight got killed =).
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  #33  
Old 04-28-2010, 01:58 PM
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I've often thought that in a large battle there would be a considerable amount of riderless horses careening about. Creating hazards for all troops. Never have seen it except in mount and blade. I think it would add a lot of realism though.
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  #34  
Old 04-28-2010, 02:15 PM
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I've often thought that in a large battle there would be a considerable amount of riderless horses careening about. Creating hazards for all troops. Never have seen it except in mount and blade. I think it would add a lot of realism though.
Yeah that was fun, especially when you impale them with your lance simply because they were in your way...
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  #35  
Old 04-28-2010, 02:45 PM
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yeah or when you looked the other way and still nailed some poor soul. The modding for the game was incredible.
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  #36  
Old 04-28-2010, 03:19 PM
Negthareas Negthareas is offline
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These things would be great if implemented. I think the rider and the mount should be seperate units with separate attacks. Think: a mounted archer can shoot and run guys over.
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  #37  
Old 04-28-2010, 03:29 PM
Yami-Yagari Yami-Yagari is offline
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These things would be great if implemented. I think the rider and the mount should be seperate units with separate attacks. Think: a mounted archer can shoot and run guys over.
Yes, would be nice for orc impalers or slayers to be able to dismount when their warg mounts die.
Don't know if that could work for other races, since their cavalry already start merged together, while wargs are bred off the side.
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  #38  
Old 04-28-2010, 04:12 PM
nickson104 nickson104 is offline
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Yes, would be nice for orc impalers or slayers to be able to dismount when their warg mounts die.
Don't know if that could work for other races, since their cavalry already start merged together, while wargs are bred off the side.
Not always, E.G the elves can create unicorns the same as orcs create wargs. They can be riderless and have their own attack stats...
As for human horses, im sure they could kick fine, and they would have some good trample damage and would be armoured unlike unicorns/wargs. Balanced...
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  #39  
Old 04-29-2010, 02:50 AM
Yami-Yagari Yami-Yagari is offline
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As for human horses, im sure they could kick fine, and they would have some good trample damage and would be armoured unlike unicorns/wargs. Balanced...
Yes, but horses aren't really as effective without riders, unlike wargs and unicorns. it might just run away instead of charge at people with no rider present.
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  #40  
Old 04-29-2010, 05:12 AM
blackfang blackfang is offline
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Originally Posted by Yami-Yagari View Post
Yes, but horses aren't really as effective without riders, unlike wargs and unicorns. it might just run away instead of charge at people with no rider present.
Give the horses a nice set of fangs an a skill to suck blood like vampires, that should improve them (fantasy is where everything is possible)
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