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#11
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If he is defeated wouldn't his buildings be gone already? And why use a worker when you can use an army to destroy it faster?
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#12
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1 he can just surrender 2 you dont have to destroy all the walls and houses for example you use a worker because with a worker you get resources per building you destroy - with an army you get nothing.. kost. |
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#13
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Quote:
PS Instead of destroying the buildings he should loot them or get resources from them.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#14
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like if a house is made out of wood - we would take it apart and take all the useable wood.. so basicly it is looting.. |
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#15
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It is looting but it would make the player/team that's winning have even more of an advantage.
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#16
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Yeah the other team mate should be able to loot thier partners buildings instead.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang Last edited by The Witch King of Angmar : 10-08-2007 at 01:14 PM. |
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#17
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maybe a first come first serve kind of thing? (one more thing to fight over..)
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#18
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but the team with the missing player is already battered, how shall they fight? |
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#19
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not once did i see a good player win 3-4 in a row.. but now that i think about it the players in the mmo are matched by rank (meaning they are about the same level). But i see no problem in using it in skirmishes. Maybe have it as an option for the host to deside.
kost. |
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#20
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Looting would be a good idea, maybe have workers or armies looting buildings. Armies would be quick and get less resources, whereas workers know what to look out for so get more resources.
__________________
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