Username:    Password:    Remember Me?         

Fantasy Friday XXIII - Unique Formations Part I - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Main Square > Media Fair
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 04-23-2010, 07:16 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
 
Join Date: Mar 2007
Posts: 1,254
Alex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputation
Default Fantasy Friday XXIII - Unique Formations Part I

FANTASY FRIDAY XXIII
Unique Battalion Formations Part I

Welcome back! Today we'll be taking a first glimpse into some of Dawn of Fantasy's many unique/specialized unit formations. I'll cut to the chase here, but for more information on battalions, check out the Standard Battalions FF. Each race has a couple standard formations, applicable to all militant battalions, and each orc and human military unit has a specialized, unique formation that significantly boosts their strengths and encourages a new degree of micromanagement on the battlefield. For information on these, check out the just-published Developer Diary 3: Unique Formations & Micromanagement.

Without further ado, we'll start with showing you the unique formations of six units for Part I. Enjoy!


Halberdiers in Schiltron formation guarding the crossroad. Click to Enlarge.

Halberdier - Schiltron Formation
A nearly immobile defensive melee fighting formation. When in this formation, Halberdiers are vulnerable to ranged attacks but unbreakable against melee and mounted attacks.

Bonus:
+30% Crush Armor
+30% Hack Armor
+40% Defense Rating
+40% Damage
+100% Damage to Charging Cavalry

Penalty:
-80% Speed
-30% Pierce Armor
-Can't Run

Stance:
-Stand-Ground Stance


Mounted Impalers charging into battle using the Serpent Formation. Click to Enlarge.

Mounted Orc - Serpent Formation
When in this formation, Beastriding Orcs become nearly invulnerable while running, and take almost no damage when trampling units. This is the ideal formation for charging large enemy armies or for escaping through enemy ranks untouched.

Bonus:
+40% Speed
+30% Pierce Armor
-80% Collision Damage to the Mount

Penalty:
-Constant Fatigue drain of two per second in addition to the normal drain rate.

Special:
-When Fatigue reaches 25 or lower, the battalion will automatically switch back into Mob Formation.
-Requires 60 Fatigue to activate Serpent Formation.

Stance:
-Aggressive Stance


Cavaliers assembled in the Diamond Formation, ready to charge. Click to Enlarge.

Cavalier - Diamond Formation
As an extension of the standard Wedge formation, the Diamond formation is designed to be used when charging against infantry units. However, due to a tighter positioning of units, this formation is more vulnerable to ranged attacks and doesn't cover as much space unless used in large numbers.

Bonus:
-80% Collision Damage to Cavalier
+100% Impact Damage to charged units

Penalty:
-30% Pierce Armor
-30% Defense Rating

Stance:
-Aggressive Stance


Slayers in the Hive Formation protect the gate to Ral Nistro by charging oncoming units trying to cross the bridge. Click to Enlarge.

Slayer - Hive Formation
A fast offensive formation used for charging enemy units. The Hive Formation offers a small boost to all categories and a great increase to mobility. This formation is most useful when breaking through a gatehouse or enemy walls, or attempting to flank enemy positions. With their significant speed increase, Slayers also become an effective cavalry counter.

Bonus:
+20% Pierce Armor
+20% Crush Armor
+20% Hack Armor
+20% Damage
+50% Speed

Penalty:
-Constant Fatigue drain of two per second in addition to the normal drain rate.

Special:
-When Fatigue reaches 25 or lower, the battalion will automatically switch back into Mob Formation.
-Requires 60 Fatigue to activate Hive Formation.

Stance:
-Aggressive Stance


Human Foot Knights make use of the Anvil Formation to form a protective wall around their King. Click to Enlarge.

Foot Knight - Anvil Formation
A rectanguler formation designed to quickly fight off an attacking melee force from all sides or to escort a VIP unit safely through a battle field. However, a formation this complex to organize slows down the already slow Foot Knights, making it a slow formation when on the attack.

Bonus:
+30% Defense Rating
+30% Attack Rating
+30% Damage

Penalty:
-30% Speed

Stance:
-Defensive Stance


Berserkers use the Turtle Formation (a little squished due to the large battalion size and the restrictive area of the keep) to spread out and guard their keep against an oncoming elven army. Click to Enlarge.

Berserker - Turtle Formation
This unique formation temporarily changes the offensive-oriented Berserker units into Defensive units, with greatly increased Armor. Although only moderately good against ranged attacks when in this formation, Berserkers will be able to hold off significantly larger melee forces.

Bonus:
+60% Crush Armor
+60% Hack Armor
-20% Pierce Armor
+60% Defense Rating

Penalty:
-80% Walk Speed
-Can't Run
-Constant Fatigue drain of two per second in addition to the normal drain rate.

Special:
-When Fatigue reaches 25 or lower, the battalion will automatically switch back into Mob Formation.
-Requires 60 Fatigue to activate Turtle Formation.

Stance:
-Stand-Ground Stance
__________________
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 07:03 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.