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#41
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and if we get a good team we can acomplish it quite quick.. i realy want to try it but defenetly not on my own.. kost. |
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#42
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__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#43
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So, if I'm not mistaking, it's just kost and me right now? |
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#44
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http://www.dawnoffantasy.com/popups/script_1.html
http://www.dawnoffantasy.com/popups/script_2.html They're both found at the Dawn of Fantasy flash website, hopefully they can help your initiative. ![]() |
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#45
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That does help very much indeed. Now, is there anything else we must know? Religions, how they count time, their governmental system, ...? Anything set in stone, or can we go all out?
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#46
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about the lang. i tend to disagree.. we dont need a FULL lang. right now but we need consistant sounds, consistant grammer and a basic vacebulary because if we try to first invent words for specific phrases it will be much much harder and unconsistant if we then base a lang. around it. so i still think we should have those basics first.. and about bringing guys to help out - sure.. y not? kost. |
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#47
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Oh, no, I did not mean in any way that we should not get consistent sounds and words. I merely meant that our language doesn't have to be completely ready to put it in the game. It just needs to be speakable, the finer adjustments, such as more diversity in words, different connotations, ... can be made later, if time doesn't allow us to completely finish it.
I just wanted the phrases to make sure, once we have the basics of the language made, we can start actually translating the campaigns and such. |
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#48
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kost. |
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#49
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I do not think the orcs should get much grammar. I think the orcs could use a language where they can vaguely make their ideas clear. And maybe high orcs have a decent language. That'd fit them, since I have the idea that they have a system of unquestionable power when it comes to governmental affairs.
Anyhoo, they should have some sort of groumpf sounds in their language. Now, grammar. Verbs. Their verbs could just be always infinitive, with suffixes to say if it's past, present or future. They have words to point out about who they are talking about. Translated literally to English, that would be (for the verb to be) I be You be He be We be You be They be And then you add a suffix for past or future, present just is the normal form. Say we have "Urm" as the verb "to be" in Orcish, then, it would become Anag Urm Anan Urm Anar Urm Anog Urm Anon Urm Anor Urm (If these words would represent the subject, "An" could be the general idea of "person") Now, the past could become: Anag Urm-Bum-Dar And the future: Anag Urm-Bum-Dum "Bum" could be the general idea of "time", "Dar" of "What is behind", "Dum" of "What is ahead" Of course, all these words are just thought up at the moment, they can change. It's just to give you a general idea how I would do the Orc verbs. If anybody has any other ideas, suggestions, improvements, just post them here. Oh, and all these words are not written as how they would sound in English, but the way they would be pronounced in Latin, just because that is an easier way to write them down. "O" is pronounced like in "Dog". "A" is a bit more difficult, since the English pronunciation of it is completely different, however, it's the same was as in most West-European languages. "U" is a bit like "oo" in "book". |
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#50
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good start but i think we could go further than that - they may have pure fact santances:
I big Battle good but hard for time they will have those constant time words: Battle *future* good but hard You *past* good in battle and they can have action sentenses too: I run fast (i am running fast) You *future* run after me (you will run after me..) what do u say? |
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