Username:    Password:    Remember Me?         

Fantasy Friday XV - The Scenario Design Editor - Page 5 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Main Square > Media Fair
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #41  
Old 03-03-2010, 03:24 PM
DarkMaster DarkMaster is offline
Human Sect:
Knight
 
Join Date: Oct 2009
Posts: 211
DarkMaster has fair reputation
Default

Quote:
Also, if units do perchance get stuck somehow, you can detect it and teleport them out.
*faints from lack of oxygen*
__________________
Humans rock. Anyone who says otherwise better get out of my sight. Now.
Reply With Quote
  #42  
Old 03-03-2010, 03:32 PM
blackfang blackfang is offline
Human Sect:
Mor
 
Join Date: Sep 2009
Location: norway
Posts: 976
blackfang has fair reputation
Default

you should get air condition or at least a window, sitting in that dark cellar will eventually decrease the amount of oxygen.
__________________
One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky
Reply With Quote
  #43  
Old 03-03-2010, 05:00 PM
Aametherar Aametherar is offline
Elite Member
 
Join Date: Jun 2009
Posts: 631
Aametherar is someone to look uptoAametherar is someone to look upto
Default

Or you could launch a few goblins in to deal with the situation .
__________________


Reply With Quote
  #44  
Old 03-03-2010, 08:26 PM
DarkMaster DarkMaster is offline
Human Sect:
Knight
 
Join Date: Oct 2009
Posts: 211
DarkMaster has fair reputation
Default

*has woken up*
I suppose I should get outside more often...

Anyways, there's a feature to detect "unit stuckness"? Would it be possible to just press a button in the editor so that it highlights the areas in which this happens?
__________________
Humans rock. Anyone who says otherwise better get out of my sight. Now.
Reply With Quote
  #45  
Old 03-05-2010, 09:11 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
 
Join Date: Mar 2007
Posts: 1,254
Alex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputation
Default

No, but I think you guys are overreacting to "unit stuckness." In all games, it is a possibility but only a very, very small possibility. I've never heard of it happening to any of our designers.

The only cause I can think of for getting a unit stuck is if you build a stronghold with narrow alleyways and backends and script the NPC units to patrol the stronghold where one could potentially corner you into a deadend. But as long as you keep your patrols moving and try to keep your alleys at least two units wide, there's really no reason to worry about getting units stuck.
__________________
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy
Reply With Quote
  #46  
Old 04-02-2010, 07:23 PM
MadMan MadMan is offline
Junior Member
 
Join Date: Apr 2010
Location: California
Posts: 7
MadMan has a default reputation
Default Nice

The terrain editor seems very user friendly but at the same time powerful. I love the terrain blending idea and also the "invisible wall and bridges" idea. It really opens up the possibilities. For unit editing and stuff you guys should have a look at the Warcraft 3 world editor, it does a FANTASTIC job at that part (they have a VERY bad terrain editor so dont pay attention to that). In wc3 world editor you can edit almost EVERY aspect of a unit.

Anyways once again your terrain editor seems truly epic and i cant wait to try it out
__________________
Motivation, Determination, Hard Work, and Persistence. The four ingredients of success AND happiness.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 05:15 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.