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  #21  
Old 03-06-2010, 07:42 AM
wills370 wills370 is offline
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Wow really nice range of units. I can see how they interlink to create a good force with the impalers using there knock back ability to knock over infantry before the beserkers come in to take care of them while there down and heal the units around. And the defenders to supply the long drawn out fight whilst you manover the other 2 units. Good also the impalers can combat the flanking calvery :P or big baddies.
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  #22  
Old 03-06-2010, 08:42 AM
SvN SvN is offline
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I know the contents of these threads are obvious but shouldn't they still have spoiler warnings?
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  #23  
Old 03-06-2010, 09:10 AM
Negthareas Negthareas is offline
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I think it makes sense for berserkers to have a healing power. Think more of a mish-mash of bacteria-pasted penecilin mold with aloevera thrown in.
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  #24  
Old 03-06-2010, 10:01 AM
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Spoilers? That's why everyone want to read them to start formulating strategies in their head. Spoilers indeed. I'm just disappointed they didn't use dragon/dwarven mercs for their unit showcase.
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  #25  
Old 03-06-2010, 10:14 AM
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Joseph, our Lead Level Designer, has been working hard on creating some beautiful dwarven caves and will be working on the dragon region of Sssilmistra later this month. So maybe you'll be seeing some of the dwarves and dragons in their homelands after he's finished.
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  #26  
Old 03-06-2010, 11:08 AM
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I sure hope so. I love unit showcases, my absolute favorite.
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  #27  
Old 03-06-2010, 11:21 AM
otomotopia otomotopia is offline
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Oh man, Just realized human archers aren't going to rip the orc melee to shreds... I'm switching teams lol xD
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  #28  
Old 03-06-2010, 12:17 PM
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Quote:
Originally Posted by otomotopia View Post
Oh man, Just realized human archers aren't going to rip the orc melee to shreds... I'm switching teams lol xD
lol, these puny little orcs aint got nutin on the humans!
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  #29  
Old 03-06-2010, 12:40 PM
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They do have something...............swords and arrows.
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  #30  
Old 03-06-2010, 02:22 PM
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We are Orc. You are Dead.
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