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Fantasy Friday XV - The Scenario Design Editor - Page 2 - Reverie World Studios Forums

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  #11  
Old 02-26-2010, 08:42 PM
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When you said we could easily create our own terrain, would we need to download something to do it with or is it included in the editor itself? I know it's easy to blend terrains, but it doesn't really say how we make it, other than creating a ddt file. Is there like a mini version of paint or something?
It's not something included with Dawn of Fantasy, but all you'd need is an imaging software. Photoshop is obviously the preferable choice. But Paint.NET can read dds files and works well - and is free. Gimp, another freeware, can't handle dds files initially but there are plug-ins to fix that problem.
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  #12  
Old 02-26-2010, 08:48 PM
The_Biz The_Biz is offline
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quite impressive

semi-related questions:
are savegames going to be attached to the scenario or are they going to be separate? something that bugs me with scenario design is having to play through from the beginning of a scenario or doing some hackish workaround just to test something that happens late in the game.

how does scenario development work? is there one giant lua script per scenario or are things broken down into pieces?
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  #13  
Old 02-26-2010, 10:13 PM
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Invisible bridges, I like the sound of that, how does it work with user created scenarios ingame, can we only use them for scrimmages against other players or something?
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  #14  
Old 02-27-2010, 05:09 AM
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awesome
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  #15  
Old 02-27-2010, 07:42 AM
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As a map designer myself (SC, AoC, UT3), these tools make my mouth water. Tons better then the 8 pallets I have up for UT... Will there be an area where we can share our maps? And are the files small enough so we can Peer to Peer share them before the game? And is there a lobby where can say something like, "hey, lets battle on my scenario?"
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  #16  
Old 02-27-2010, 07:51 AM
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I hope there is a chatting lobby
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  #17  
Old 02-27-2010, 09:10 AM
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...Wow. Just...wow.
I CAN MAKE RAINING COWS!
I cant wait.
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  #18  
Old 02-27-2010, 10:32 AM
Telkanor Telkanor is offline
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Cool, I love designing maps for games, especially with a decent editor which it looks like this will have.
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  #19  
Old 02-27-2010, 11:19 AM
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Wow this looks cool! I really liked the raining fire thing. Can you decide how long that goes on for or does it just continue throughout the entire period of gameplay on the map?

Thanks
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  #20  
Old 02-27-2010, 11:25 AM
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I'm loving the invisible walls, nice but simple idea. Looks wonderful!
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