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#11
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Quote:
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Alex Walz | Assistant Producer & Publicist of Reverie World Studios, INC. Follow us on Twitter! Fan us on Facebook! |
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#12
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quite impressive
semi-related questions: are savegames going to be attached to the scenario or are they going to be separate? something that bugs me with scenario design is having to play through from the beginning of a scenario or doing some hackish workaround just to test something that happens late in the game. how does scenario development work? is there one giant lua script per scenario or are things broken down into pieces? |
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#13
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Invisible bridges, I like the sound of that, how does it work with user created scenarios ingame, can we only use them for scrimmages against other players or something?
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#14
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awesome
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__________________
One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky |
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#15
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As a map designer myself (SC, AoC, UT3), these tools make my mouth water. Tons better then the 8 pallets I have up for UT... Will there be an area where we can share our maps? And are the files small enough so we can Peer to Peer share them before the game? And is there a lobby where can say something like, "hey, lets battle on my scenario?"
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#16
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I hope there is a chatting lobby
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__________________
One day, someone showed me a glass of water that was half full. And he said, "Is it half full or half empty?" So I drank the water. No more problem. ~Alexander Jodorowsky |
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#17
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...Wow. Just...wow.
I CAN MAKE RAINING COWS! I cant wait.
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts. Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function! If you have questions about the beta, please check the official beta questions thread before posting anything! Don't bump old threads, don't spam, be nice and enjoy your stay. |
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#18
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Cool, I love designing maps for games, especially with a decent editor which it looks like this will have.
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#19
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Wow this looks cool! I really liked the raining fire thing. Can you decide how long that goes on for or does it just continue throughout the entire period of gameplay on the map?
Thanks
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#20
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I'm loving the invisible walls, nice but simple idea. Looks wonderful!
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