Originally Posted by The MMO Gamer
Welcome to the 22nd episode of the Working As Intended podcast!
In this week’s show we’re joined by Gordon Farrell of Reverie World Studios to discuss Dawn of Fantasy, the company’s inaugural MMORTS.
Gordon is Lead Writer on the project, and as story quality (or lack thereof) in the genre is a favorite topic of discussion here at The MMO Gamer, you can bet that we had a lively conversation.
For those wondering about his credentials to pontificate on such topics, when he’s not working on Dawn of Fantasy, Gordon teaches screen and playwriting at NYU, as well as courses in Narrative Theory for Electronic Games, which he literally wrote the book on.
Having said that, it was Technical Difficulties Week here at Working As Intended, and as a result the audio quality of this podcast is not quite up to par with some of our other productions.
But, if you can bear with the occasional hiccup (and our usual epic-length interviewing style) you will be rewarded.
While you've seen the battles, drooled over the strongholds, heard all about the races and unit types, read up on MMORTS gameplay, you've heard very little about one of Dawn of Fantasy's greatest assets: its narrative storyline. For this reason, Reverie World is enthralled to present you with its first podcast discussion, in which DOF's Lead Writer, Gordon Farrell, discusses the high-concept narratives accomplished in Dawn of Fantasy with the staff from MMOGamer.com.
How do games become art? How do you tell a story with an RTS? Why are stories important? Why don't games have better writers? Furthermore, what about Dawn of Fantasy attracted Gordon Farrell, a published author, playwright, and screenwriter, an award-winning scenario designer, and a narrative writing professor at one of the US' finest universities?
To hear Gordon's answers to all of these questions, and more, listen to The MMO Gamer's "Working As Intended" Podcast #22