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  #21  
Old 02-19-2010, 09:00 AM
wills370 wills370 is offline
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I think the idea is great although it would have a hard time been balanced. Thoose who play orcs will have lots of troops to defer to burning the corpses etc and stopping the spread of disease. So will remain alrgly unaffected by the system. Been dirty creatures themselves used to plunder and death i guess they wouldent have that large a moral affect either.

On the other extreme though a sieged town of elves. Who find the voilence and stench demoralising would be demoraled at a higher rate . This combined with the elite unit ethos where a much lower pop cap is in play as units are more effective killing machines and not fodder means. That they would hve to take a larger portion of there defence to deal with this as a result of the numbers needed. This leads naturally to a great imbalance if disease was put into use. As if elves did not bring the manpower away quickly from the front lines they would all die of desease anyway.

This would only really work if everyone had the same pop cap and balances. E.g. Human where they have sufficent man power to hold a defence and defer units to work aswell as having some moral affect agaisnt them etc.

This is just my analysis anyway of what would happen in the fighting system at current from what i understand from it. One option would be to add a remove disease ability to the elves where they naturally cure alot faster then other races so they shall not be as effected by it. The orcs will balance themselves with the fodder taking on the task and the humans can have a corpse cart or somthing as a unit which could be an attachment and make them more efficent in the colecting/disposing of desease. So that the balnace remains greater in tune with one another and no desease is to overpowered when used. Also the elves could have a nature spell which claims the body's to earth before they have a chance to spread desease in a given area.
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  #22  
Old 02-19-2010, 02:17 PM
blackfang blackfang is offline
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how about making the elven diseases more leathal, the humans got somekinda medium, and the orcs just use the cows without any small pox or something attached
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  #23  
Old 02-19-2010, 02:46 PM
zach12wqasxz zach12wqasxz is offline
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Quote:
Originally Posted by wills370 View Post
I think the idea is great although it would have a hard time been balanced. Thoose who play orcs will have lots of troops to defer to burning the corpses etc and stopping the spread of disease. So will remain alrgly unaffected by the system. Been dirty creatures themselves used to plunder and death i guess they wouldent have that large a moral affect either.

On the other extreme though a sieged town of elves. Who find the voilence and stench demoralising would be demoraled at a higher rate . This combined with the elite unit ethos where a much lower pop cap is in play as units are more effective killing machines and not fodder means. That they would hve to take a larger portion of there defence to deal with this as a result of the numbers needed. This leads naturally to a great imbalance if disease was put into use. As if elves did not bring the manpower away quickly from the front lines they would all die of desease anyway.

This would only really work if everyone had the same pop cap and balances. E.g. Human where they have sufficent man power to hold a defence and defer units to work aswell as having some moral affect agaisnt them etc.

This is just my analysis anyway of what would happen in the fighting system at current from what i understand from it. One option would be to add a remove disease ability to the elves where they naturally cure alot faster then other races so they shall not be as effected by it. The orcs will balance themselves with the fodder taking on the task and the humans can have a corpse cart or somthing as a unit which could be an attachment and make them more efficent in the colecting/disposing of desease. So that the balnace remains greater in tune with one another and no desease is to overpowered when used. Also the elves could have a nature spell which claims the body's to earth before they have a chance to spread desease in a given area.
i really like the idea of a human corpse cart unit. like they can pick up diseased animals and bodeis real fast and go burn them. that or u can use them to get ur enemies dead and swiftly loot there corpses of weapons and armor. and theres lots of ways u could balance this all out, like the natural resistance from the orcs cuz there already used to disease and filth makes sense, and the elven earth spell to rid them of disease also makes sense, and the humans with average disease resistance and average pop cap with the corpse cart unit could balance it all out pretty well
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  #24  
Old 02-19-2010, 03:47 PM
Kire Kire is offline
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Just throwing some dead animals over the walls cant make a disease. And second if they would be the ones to start disease than it would take also some time .... With your logic each time your hunter kills an animal it would start a disease tho =P. But if you think that animal at catapults is also rotten cuz it is some days old than the catapult users/attackers would get infected first anyway. I dont think ppl at this age have the power to manipulate disease .. but poisons are different story.
I still support just morale reduction .... (at orcs is doable =).
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Last edited by Kire : 02-19-2010 at 03:49 PM.
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  #25  
Old 02-20-2010, 11:29 AM
Negthareas Negthareas is offline
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Let's make one thing clear:

Disease warfare in the medival timeperiod were the result of actual diseases. Many times, the besiegers were so devestated by the sickness that they had to call off the siege. As a last act, they would do things to spread the disease to the besieged - if you can't rule them, you might as well kill them - attitude.

An example of this is the Turkish siege that started the spread of the Bubonic Plague in Europe.
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  #26  
Old 02-20-2010, 11:49 AM
zach12wqasxz zach12wqasxz is offline
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Quote:
Originally Posted by Negthareas View Post
Let's make one thing clear:

Disease warfare in the medival timeperiod were the result of actual diseases. Many times, the besiegers were so devestated by the sickness that they had to call off the siege. As a last act, they would do things to spread the disease to the besieged - if you can't rule them, you might as well kill them - attitude.

An example of this is the Turkish siege that started the spread of the Bubonic Plague in Europe.
i thought that was from a mongol invasion, when they sailed to some place and brought diseased infested rats with them? witch is what spread it all over the place?
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  #27  
Old 02-20-2010, 12:00 PM
Negthareas Negthareas is offline
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The turkish siege failed do to the disease that they brought with them [fleas]. They infected the inhabitants of the besieged city by throwing their own dead bodies in via catapult. Then they left. Many of the citizens tried to flee the city [streets filled with corpses]. Merchants fled on ships with rats [that had been bitten by the flees]. The ships landed somewhere else, fleas bite rats, flees spread the disease... etc.
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  #28  
Old 02-22-2010, 06:44 AM
Thechampio2 Thechampio2 is offline
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Humans can get diptheria and make an obscure Oregon Trail references. The elves can get Pinocchio syndrome where their noses and ears get longer and the Orcs can get swine flu where they slowly turn into pigs.
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  #29  
Old 02-22-2010, 07:04 AM
blackfang blackfang is offline
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... humans can get aids, elves can get aids, orcs can get aids. There is a sickness everyone can live with... Or possibly die with
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  #30  
Old 02-22-2010, 12:12 PM
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You can't 'get' AIDS, only develop it. Besides, it's not a disease.
I think disease would become an ignored feature at best, at worst unrealistic.
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