Username:    Password:    Remember Me?         

Fantasy Friday XIV - Human Archers - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Main Square > Media Fair
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 02-19-2010, 12:45 PM
Alex Walz's Avatar
Alex Walz Alex Walz is offline
Reverie World Studios - Former Marketing Director & Assistant Producer
 
Join Date: Mar 2007
Posts: 1,254
Alex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputationAlex Walz has extremely good reputation
Default Fantasy Friday XIV - Human Archers

FANTASY FRIDAY XIV
Human Archers

Welcome back to another Fantasy Friday! This week we'll be looking at the human archer units: the Archer and the Crossbowman. These units are fundamental for a balanced attack and detrimental for a defense.

Enjoy!

The Human Archer

Description:
A basic, ranged unit essential for stronghold defense. Great against distant monsters, archers, and light infantry. Weak against cavalry and melee combat. Archers are trained in battalions from the Archery Range and follow your infantry into battle, defending from a distance.

Initial Statistics:
Health: 120
Stamina: 100
Damage: 55
Accuracy: 300
Defense: 20
Armor: -
View/LOS: 660
Range: 650
Speed: 49
Charge: 80
Unique Abilities:
Flaming Arrows – When toggled, the archers' arrows will become enflamed, causing increased damage and a chance at starting a fire, but will cause decreased accuracy and fire rate.
The Human Crossbowman

Description:
A dual ranged and melee unit. Crossbowmen can switch between crossbows and swords, allowing them to play either card depending on what the battle calls for. Crossbowmen are capable of wielding great damage to enemy beasts, and come second only to the great Elven archers. Great in both ranged and melee situations. Mediocre against archers and infantry, weak against cavalry. Crossbowmen have less overall range and accuracy than archers, but wield greater damage.

Initial Statistics:
Health: 225
Stamina: 200
Damage: 65
Accuracy: 200
Defense: 20
Armor: -
View/LOS: 525
Range: 525
Speed: 49
Charge: 72
Unique Abilities:
Toggle Weapon – Toggle your weapon choice for ranged crossbowmen, using crossbows, or melee crossbowmen, using swords.
The Archery Range
Description: A building that can be built over a specified human land plot, and can be used to train archers and crossbowmen, as well as to research upgrades.

Initial Statistics:
Health: 22000
view: 256
Unique Abilities:
Train Archers – Trains a battalion of Archers for 126 food and 110 wood.
Train Crossbowmen – Trains a battalion of Crossbowmen for 105 food, 75 wood, and 75 gold.
Archer Veterancy – Researches a tech that increases the hitpoints of your Archers for 200 gold.
Crossbowmen Veterancy – Researches a tech that increases the hitpoints of your Crossbowmen for 250 gold.

__________________
Alex Walz | Former Assistant Producer & Publicist of Reverie World Studios, INC.
Follow us on Twitter! Fan us on Facebook!
"The sky grows lighter my friends. The break of day should cheer the heart. But for us, sunrise brings only bloody war. Make thou ready. Defend my people well." - Prince Erian IV, Dawn of Fantasy

Last edited by Alex Walz : 02-19-2010 at 08:39 PM.
Reply With Quote
 


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 03:06 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.