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DOF editor question - Reverie World Studios Forums

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Old 01-07-2010, 06:01 PM
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Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
Join Date: May 2007
Location: Canada B.C.
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Heh,, some of what all of you said was impossible is actually possible to do, except for adjusting models' pollygons outside of 3ds max.
Thing is we want this game to be released in 2010, and we have many more important features to add and polish.
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.
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