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  #41  
Old 01-03-2010, 09:23 PM
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Originally Posted by Puppeteer View Post
Speaking of which, I forget; do archers cause friendly fire?
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Originally Posted by Alex Walz View Post
.Nope.)

isnt that a bit unrealistic?
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  #42  
Old 01-03-2010, 09:29 PM
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isnt that a bit unrealistic?
Perhaps, but wouldn't it also be annoying, at least to the average gamer? Realism doesn't necessarily make games better. It can make them annoying.
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  #43  
Old 01-04-2010, 02:24 AM
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Originally Posted by The Witch King of Angmar View Post
Thanks for answering that. Honestly, after hearing that, it makes perfect sense because you could send some of the small weaker spawned units to scout or do other meager tasks for you without much cost on your resources. However, what if you are running very low on resources, what if those auto-spawned units take them away when you need to devote them to something else or are they really just that little of a cost to create?

Thanks
The units that spawn over time are free other than population, Wargs/marauders and I believe goblins are free and train over time automatically again, for free. You can also choose to turn their spawning off if you wish to save your population for other units.
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  #44  
Old 01-04-2010, 08:18 AM
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there is also an other than the maurender
is this one free too?
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  #45  
Old 01-04-2010, 10:45 AM
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I believe he said that marauders are free, and I also believe that they are orc archers.
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  #46  
Old 01-04-2010, 12:00 PM
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Goblins come in 2 flavors: Prowlers= bowmen and Raiders= swordsmen. Warg/marauder may be the difference between mounted and unmounted wargs.
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  #47  
Old 01-04-2010, 12:04 PM
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Marauders are a ranged archery unit as well as lumber gatherer and hunter (food).

Wargs are a wolf-like creature that serves as a farm animal, a beast of war, and even a mount depending on what it is bred for.

As was said goblins come in two varieties a ranged and melee type.
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  #48  
Old 01-04-2010, 01:55 PM
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Wait so how many gatherer units do the orcs have?? I'm so confused.
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  #49  
Old 01-04-2010, 04:10 PM
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Originally Posted by Darathor View Post
Perhaps, but wouldn't it also be annoying, at least to the average gamer? Realism doesn't necessarily make games better. It can make them annoying.
i find that having no friendly fire when one of your soldiers get hits with 500 arrows extremely stupid, that in my opinion is just cheezy. like if i order my arches to fire into a crowd mixed of my men and enemies, i would expect to take friendly fire, and for the average gamer, thats just common sense really. it doesnt matter what team im on, either way im getting hit with arrows, doesnt matter if hes on my side or not, it still has the same effect. like take the totar war series for instance, they all have freindly fire when you use archers, and ive never heard an average gamer complain about that

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Wait so how many gatherer units do the orcs have?? I'm so confused.
pretty sure that theres 2 types of gatherer units
1. prowlers, that gather stuff but can also be used as melee troops
2. raiders, they gather stuff as well, but can be used as ranged/archer troops
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  #50  
Old 01-04-2010, 04:49 PM
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No no, the goblins are warriors, not laborers. They can't gather, construct, hunt, mine, etc.

The orc laborers are the Marauder and the Laborer. Check the economies showcase for more information.
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