Username:    Password:    Remember Me?         

Auto scout butten - Page 2 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Kingdom Wars > Main Square
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 12-22-2009, 04:20 AM
Jack Jack is offline
Human Sect:
Knight
 
Join Date: Dec 2009
Location: Netherland
Posts: 225
Jack has a default reputation
Default

one Question
when will be the last time that you can play and look at the preformance before the realese
i have forgotten
and if it is late, is there a other way to play it faster than the last Beta

Just to know
Reply With Quote
  #12  
Old 12-22-2009, 12:26 PM
Kaznafein Kaznafein is offline
Human Sect:
Swordsman
 
Join Date: Jun 2009
Posts: 83
Kaznafein has a default reputation
Default

Ya I don't think this should be an auto feature. Should be something you get better at.
Reply With Quote
  #13  
Old 12-22-2009, 06:10 PM
Darvin's Avatar
Darvin Darvin is offline
Reverie Super Moderator - RTSCommunity.com Ambassador
 
Join Date: Mar 2007
Posts: 666
Darvin is just really niceDarvin is just really niceDarvin is just really nice
Default

I myself am currently playing Sins of a Solar Empire currently, which does have an auto-scout feature. Using that as the basis of my perspective, I have mixed feelings about it, and I think Joseph's knee-jerk reaction is off-base.

First, auto-scout features are highly inefficient. Even given a random map, I can usually infer where to send my scouts and how to fan out to cover the maximum amount of area possible. The AI auto-scout invariably does a lot of backtracking and may leave several blind spots very close to home.

Second of all, unless your goal is just to uncover broad details, you need to pay attention to your scouts. Someone who just turns on autoscout may know where the enemy's base is, but is unlikely to uncover much in terms of useful details just by looking back later. You cannot replace directed and purposeful scouting with broad auto-scout.

Thirdly, auto-scout tends to get the units killed... often.


I usually use a mix of auto-scout and manual scout. I use auto-scout to keep tabs on a large area of the map. Although not efficient, I can count on a sufficient number of scouts buzzing around to stumble upon enemy expansion in remote locations. When it comes to actually watching the borders for enemy encroachment or viewing what they're building back home, that really needs to manual scouting and auto-scout just won't cut it.

I believe that auto-scout is a good feature that can and should supplement manual scout. I think JV is off-base because he views it as a replacement for manual scout. Players who view it as such are going to have vastly inferior intel, so I don't see any issue whatsoever there.
__________________
----------------------------------------------
www.RTSCommunity.com
----------------------------------------------
Reply With Quote
  #14  
Old 12-23-2009, 03:07 AM
Kire Kire is offline
Elite Member
 
Join Date: Apr 2009
Location: Slovenia
Posts: 655
Kire has a spectacular aura aboutKire has a spectacular aura about
Default

I share same opinion as Darvin also .... auto scouting like that doesnt hurt and still 'pro' can do it better with manual one. But i never scout =P, thats boring. But it would irritated me if someone would do 99999 scouts and put them on auto scouting =P and then would be scouts everywhere x.x
__________________

Picture made by Aametherar the orc

Glory to the elves!

Last edited by Kire : 12-23-2009 at 03:22 AM.
Reply With Quote
  #15  
Old 12-23-2009, 03:38 AM
Jack Jack is offline
Human Sect:
Knight
 
Join Date: Dec 2009
Location: Netherland
Posts: 225
Jack has a default reputation
Default

but that's why the scouts have a report
if they are at enemy base or anything that is from a enemy, they make a short report and warn that the scout is nearby the enemy and will keep distance
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is On
Forum Jump


All times are GMT -6. The time now is 05:19 PM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Kingdom Wars and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.