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  #11  
Old 10-02-2007, 05:04 PM
ShadowyMoon ShadowyMoon is offline
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A PvE in the MMO mode would be great if the AI is good enough.
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  #12  
Old 10-02-2007, 05:51 PM
SPARROW94 SPARROW94 is offline
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it would be even better if i WAS better then an AI
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  #13  
Old 10-02-2007, 05:52 PM
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The Witch King of Angmar The Witch King of Angmar is offline
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A PvE in the MMO mode would be great if the AI is good enough.
It would great if it would adapt to what your army is so they can counter it.
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  #14  
Old 04-19-2008, 02:51 PM
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It would great if it would adapt to what your army is so they can counter it.
As long as the AI doesn't use it's hyper task assigment speed to destroy you before you had a chance to build half a decent base.
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  #15  
Old 04-19-2008, 07:24 PM
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Yeah like in BFME2. I think the computer is going to be good and hopefully it'll make inteligent decisions like a real player.
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  #16  
Old 04-19-2008, 11:24 PM
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As long as the AI doesn't use it's hyper task assigment speed to destroy you before you had a chance to build half a decent base.
I disagree with that; with the exception of "easy" AI settings, they should build their base as fast as possible. With respect to BFME (especially #2) the AI had extreme cheating going on in the background, so it wasn't that it had fast reflexes, it was actually cheating to build its structures faster than you can build your's. As a result, that's a bad counter-example.

What I will say is that the early-game preparations are an absolutely critical part of your game plan. The AI may pull its punches, but I certainly won't. If it delays building its army, I will efficiently prepare my own and annihilate it before it gets around to catching up to me. I've seen many AI's reduced to pathetic fodder because they delay building their armies and I simply waltz in with a few units and severely damage their infrastructure. Unless we're talking about easy difficulty, it's simply basic technique that it establish a working economy and army as quickly as possible.
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  #17  
Old 04-20-2008, 09:15 AM
WearisomeWall WearisomeWall is offline
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Also, as the game ages, new strategies will develop. The only strategies the AI will be able to use are the ones the developers find best.
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  #18  
Old 04-20-2008, 01:02 PM
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Well, that can always be patched, but you're certainly right. I find many AI's are often very poorly adaptive and preset in their ways.
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  #19  
Old 04-20-2008, 02:30 PM
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In Company of Heroes, the harder armies if a cursor power was hoverred above them (like Bomb Artillery power) then the tank/unit would move. WITHOUT you clicking it. That is AI cheating
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  #20  
Old 04-23-2008, 04:44 PM
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Quote:
Originally Posted by Puppeteer View Post
In Company of Heroes, the harder armies if a cursor power was hoverred above them (like Bomb Artillery power) then the tank/unit would move. WITHOUT you clicking it. That is AI cheating
Definetly something to should never be allowed in a game!
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