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Fantasy Friday IV - Elven Melee Units - Reverie World Studios Forums

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Old 12-11-2009, 05:35 PM
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Alex Walz Alex Walz is offline
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Default Fantasy Friday IV - Elven Melee Units


Happy Friday, everyone! This time around, I'm excited to share with you the first in a series of unit showcases. Today, we'll be looking into the three elven melee units - the Sentry, the Bladestorm, and the Grand Master.

Like all other elven units, the melee units will be able to use an assortment of special abilities, at the cost of fatigue points. In addition to abilities unique to certain units, all elven units will be able to use the following abilities:
Hide - making the unit invisible for up to thirty seconds - perfect for surprise attacks. While invisible, units have reduced movements and invisibility ceases as soon as the unit deals damage.
Oracle - makes the unit stationary, but drastically increases the unit's Line of Sight.
Magical Shield - magical resistance for a short amount of time.
Battle Dance - Initiative increased for a short amount of time.
Hasten - Speed increased for a short amount of time.
Every unit in Dawn of Fantasy can also gain experience and level up through fighting. With each level increase, the unit's health increases, and the unit is rewarded with a skill point, which the player can use to increase either the unit's attack rating, defense rating, stamina, damage, or the rate at which he heals (all units self-heal over time).

The Elven Sentry

Description: The Sentry is the basic elven melee unit. Wielding a halberd and a large shield, sentries are mediocre against other infantry and archers, and good against cavalry and large monster units.



Initial Statistics:
Health: 600
Stamina: 100
Damage: 140
Accuracy: 45
Defense: 30
Armor: 25
View/LOS: 420
Speed: 25
Charge: 45
Unique Abilities:
Tackle - The unit's next move will knock down its target, dealing extra damage.
The Elven Bladestorm

Description: The Bladestorm is a medium elven melee unit with two twin blades. The bladestorm is great against infantry, and good against archers and cavalry.



Initial Statistics:
Health: 450
Stamina: 100
Damage: 120
Accuracy: 40
Defense: 20
Armor:
View/LOS: 450
Speed: 30
Charge: 52
Unique Abilities:
Whirlwind - The unit's next move will be a berserk attack, damaging all adjacent units.
The Elven Grand Master

Description: The Grand Master is an elite elven melee unit with a great sword and heavy armor. Grand Masters are great against infantry and large monster units, and mediocre against archers and cavalry.



Initial Statistics:
Health: 425
Stamina: 100
Damage: 160
Accuracy: 35
Defense: 25
Armor: 60
View/LOS: 390
Speed: 34
Charge: 48
Unique Abilities:
Battle Frenzy - The unit will become invulnerable for a short amount of time.
Note: All stats and abilities are subject to change as QA Testing progresses.
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