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#11
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Wow that would be amazing if that is the cas.e You can have one home army and one out army etc. Would make sence in gameplay to help balance it. Would you be able to make thoose armyies converge on one place. or do they have to be kept seperate?
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#12
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Home armies? Sounds awesome! Also fixes my idea I think...
Anyways, I bet the armies could both be at the home city just not for long...that's probably what makes assaulting a city so difficult. |
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#13
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As far as multiple armies in a city, it's not really finalized since it's a balance issue not a mechanics issue. We'll see how that ends up working come beta. Again though - armies are going to have a max number of battalions in them. A 'full' army won't be enough to reach the pop cap. So you could easily have one army off doing something in one corner of the world maybe they're exploring the caves in the dwarf region, another army with your hero doing a quest attacking an Orc NPC city and a third army defending your city. Etc.
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Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. |
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#14
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This brings me to another question when we construct things do we choose where they go and do we build peasant housing or does that sort of spring up as your city grows(meaning you cannot choose the location)?
How about this one anyone know. Just has to do with the layout of the city can you place everything were you want or do the peasants place there own houses? From a showcase along time ago I remember a refuge quest, in that case would the refugees build there own housing in your city? Do you build it for them? Do they need any? |
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#15
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I can actually answer that Kaz- I think the humans and orcs, or elves and orcs...or anyways, 2 of the races build their building on building plots. I think this only refers to temporary/permanent camps. Other than that I'd imagine our online city has free build.
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#16
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Men build in specific building plots, Orcs can build anywhere. And I believe that Elves build on trees, or something weird like this.
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#17
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#18
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I assume the AI will just place them smartly then? After all, wouldn't want some peasant to build a house right in front of your gate...
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#19
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As for the quest to attack player cities, it reminds me of bounty quests and the like. Where someone would send out a reward for killing a person, there could be an allotted amount of days that they would have to complete the task, and then they would receive a reward, like resources and/or possibly some units. But one point for quests just being sent out for people to attack you (what was discussed on the first page) would be to have an option to participate in quests like "I accept being able to be attacked by fellow players for a quest." that they can turn off at will, but not during a battle for the quest. Another thing I would like to add is that an AI general should control your army while your offline and are attacked for this quest. It should also not affect your city so you don't log back on and find your city half dead or some other such catastrophe.
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#20
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As for the quests- if it's a pvp quest that sends you to an area then it will pick a target within the area for you. You're not assigned specific players to attack and you will never be able to be attacked while you are offline with the game as is, and I don't believe any plans for something like that exist. All buildings placed automatically are placed in specific spots that won't conflict with any others. For example - a lot of the houses will be right next to walls, and their facing will reflect that. And if there is any overlap, it will look natural not like two objects simply clipped into each other.
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Remember to read the FAQ before asking questions! http://www.reverieworld.com/forums/showthread.php?t=509 And if you don't find the answer - ask them in that same thread, we'll answer what we can. Last edited by Josh Warner : 11-27-2009 at 05:32 PM. |
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