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#21
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__________________
![]() Welcome to the bottom of the food chain www.rtscomunity.com "Blessed is the mind too small for doubt." Diablo III---Starcraft II---Bloodline champions |
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#22
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(I always automated RTW battles ) |
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#23
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__________________
![]() Welcome to the bottom of the food chain www.rtscomunity.com "Blessed is the mind too small for doubt." Diablo III---Starcraft II---Bloodline champions |
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#24
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Which brings up another question, will their be a way to make it so units will not disappear (or decompose into the earth) like Dawn of War (Maybe that's not the only one that did it but it's what comes to mind). I like to see my battlefield littered with the dead of my enemies and my allies, it just brings life to it. For slower PC's the ability could be turned off. |
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#25
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#26
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Although i do prefer corpses to stay there instead of instantaneously decomposing eventually all the dead bodies do create an enormous amount of lag.
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#27
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Well that's why it would be better if they made the feature so you could turn it off or on. That way if it got too bad you could just turn it off, or if your computer couldn't handle it you could keep it off.
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#28
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Yeah I like that idea.
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#29
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At the moment units do not "decompose" or fade away after they are killed, however I believe we will have to have a time limit before they decompose before we launch the title, it will take up a lot of resources, which could be put into making units look better and nicer effects. |
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#30
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Plus you can't exactly mod in a necromancy spell without corpses.
What happens to unattended camps? Do they just stick around, or do they actually deteriorate and eventually disappear if abandoned?
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