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  #11  
Old 09-14-2009, 04:22 PM
nickson104 nickson104 is offline
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Quote:
Originally Posted by Darathor View Post
It's really unique that blocking doesn't let your unit attack nearly as much, it sounds as if it will make it more realistic. If your fighting two people, you will block more often the you attack if around the same skill. It seems like it will give the advantage more often to orcs over elves(and humans to a lesser extent) as they likely outnumber other armies.
However the elves have the strongest archers and can rain volleys on the orcs before they approach, also their infantry although few, are very strong and will be able to take on a few orcs easily...

The humans are more organised and formational, therefore having defensive bonuses i think and they are generally more heavily armoured
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  #12  
Old 09-14-2009, 04:59 PM
Darathor Darathor is offline
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The thing is though, will they have to block many of their attacks and let the archers thin out the enemy ranks before they really start doing damage? I don't always want to use archers as a crutch because while I will use them for every battle nearly, I want to be able to win without so many archers.
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  #13  
Old 09-14-2009, 08:56 PM
sneaky_squirrel sneaky_squirrel is offline
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You are literally "forcing" me to get my hands on this game one way or the other ;p.
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  #14  
Old 09-15-2009, 12:50 AM
wills370 wills370 is offline
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Hmm i think the game mechanics should be pretty good. I hope the veteran affect is greater in that then previous games ive seen where by they just seen to last alittle longer then the adverage joe.

With regard to the overall play i beleive you will have to opt for carrying large armies. Although with the capability of having more then 1 you could weasily have scouting/raiding forces. and have the main bulk of your forces traveling to where is apropiate.

So this should give you the divide and conquer feel your after.
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  #15  
Old 09-15-2009, 04:41 PM
nickson104 nickson104 is offline
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Quote:
Originally Posted by Darathor View Post
The thing is though, will they have to block many of their attacks and let the archers thin out the enemy ranks before they really start doing damage? I don't always want to use archers as a crutch because while I will use them for every battle nearly, I want to be able to win without so many archers.
Well in most fantasy elves are portrayed as superior and very agile... This agility would grant them speed so I would presume they may have the ability to get quick attacks in from time to time with a faster attack/block speed?

But yeah... Each race has its own playstyle... The orcs would be numbers and a few very strong single units such as trolls... The Humans would be formational and possibly the best race to turtle with their large stone walls... etc...
Also added to these fighting styles is the differing economy systems and then they would influence your fighting style and tactics... E.G: I am Human, I cannot allow these orcs to ransack these farms, their invaluable to the upkeep of my army and without them We shall soon fall...

Also Add to that the fact that all units have their own experience and level systems, so a veteran will be able to fend off a larger force than a fresh recruit... And then there are also the abilities that they have (if i remember rightly) these abilities use stamina, as does running, therefore a well rested army will be better prepared to fight
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  #16  
Old 09-15-2009, 07:05 PM
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Dawn of Fantasy combat mechanics are still in the air, but we can confirm that 1 unit will still fight back when completely surrounded, but he will block a lot more but will attack more often and aggressively when he gets his window of opportunity.

1 Battalion of Elven Grand Masters(strongest) will still take out 8-12 battalions of Goblin Skirmishers(Weakest), not to worry.
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  #17  
Old 09-15-2009, 07:07 PM
sneaky_squirrel sneaky_squirrel is offline
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Love the combat style ;p.
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  #18  
Old 09-15-2009, 09:37 PM
MrBlack103 MrBlack103 is offline
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Quote:
1 Battalion of Elven Grand Masters(strongest) will still take out 8-12 battalions of Goblin Skirmishers(Weakest), not to worry.
Then again, the orcs can probably spare them.
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  #19  
Old 09-15-2009, 10:03 PM
sneaky_squirrel sneaky_squirrel is offline
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Question ;p.

Will you have agreessive units?
(That might ignore one or two attacks to swing his sword additional times, or units that might not actually even bother blocking at all like large trolls for example)
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  #20  
Old 09-16-2009, 12:52 AM
MrBlack103 MrBlack103 is offline
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Like berserker type units, right?
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