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#31
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One thing I liked about Stronghold 2 was a sandbox mode, where you had free reign to build a castle or anything you wanted with no worry of bandits or enemy players. Once you were satisfied with beautifying your fortress then you could schedule an easy/medium/hard army to attack. Incorporating something like that into the game would be good, as it building a big castle is a lot of fun for me.
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#32
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i like the bfme2 gamestyle
really you should be able to choose on each map a different scenario defend bfme2 style gameplay "all arms down" siege or bfme1 castle "hide in castle until pwnage army" |
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#33
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Unfortunatly, in those games you would lose most of the time.
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#34
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Has there been any discussion or revelation as to what will fuel the economy?
(Lumber, gold, fish, etc.?) |
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#35
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We have 4 resources that create the economy in DoF. Food, Gold, Wood and Stone.
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#36
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Sounds like Age of Empires then.
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#37
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For them most part yes, although i think its better, there are a lot new ways of geting resources such as owning sheep and selling wool for gold. or just killing your enemies armies and looting there corpses for gold and other resources.
Personaly If we add any more resources i think it would be two complex and muti-tasking. If we have different resources it wouldn't make much sense because those are really the main resources they had back then. Food. Wood for weapons ( bows and arrows) and walls and buildings. Stone for walls and buildings. Gold for trading and basicly its 'money' used a payment for soldiers or tributes to allies etc.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#38
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I think it's commonly accepted that either two or four are the number of resources you have.
The less you have, the more depth you lose. The more and you risk becoming a trading simulation, and you really lose focus on what the game is meant to attain. |
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#39
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Some games do a good job with a single resource; the early C&C games are great examples of this. Warcraft III (without expansion) can almost be thought of to have one resource because of how little wood you need compared to how plentiful it is on every map. As well, there's nothing wrong with three resources.
With that said, I tend to agree that four is the max. Any more and it becomes a little too much to manage on the go.
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#40
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Another resource-sided question. What will the unit max limit be? 200? 400?
And will different units add differently to that maximum? For example, a large orc taking 8 points but a small only taking 1. |
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