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  #11  
Old 09-12-2007, 06:07 PM
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Originally Posted by Gallivan View Post
Just kind of derailing it myself, but building on your idea Joseph. There could be certain units entitled Slave Drivers or perhaps something with a more positive connotation.

They would carry whips, and be mediocre fighting units. However when in the proximity of your workers/drones they would whip them and they would move faster for twenty seconds or so. Whipping them could also decrease their total HP too, so it may carry a negative aspect.
Lol. Good point. Maybe they would work faster and then die.
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  #12  
Old 09-12-2007, 08:49 PM
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Originally Posted by Joseph Visscher View Post
There are game speeds in the scripts right now even, if we want the game to pause we can just set the gamespeed to 0.
Having an ability for one side to make the other side lets say 3% slower for 10 minutes would be one hell of a good ability. That would be cool. Give it to a wizard lol; some sort of curse, make all workers/building buildings/ moving armies 5-10% slower even better idea. keep em coming guys.

Slave master spell, makes all workers work 10% faster in movement and gathering resources for 5 minutes. < another cool idea.
Cool ideas, but seeing as 24 spells is the target for the game, I think those might not be the best choices. I love the ideas, just I don't want to see them edge something else out that might have more depth. Global spells can be neat, but they often don't have the same degree of depth as localized ones. Certainly as a unit ability to boost the speeds of other units, however, that could work very nicely.
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  #13  
Old 09-13-2007, 12:25 PM
olauwers olauwers is offline
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Maybe you could have an option to use mounts in your resource-transporting. This would make them slower and less offensive, but more defensive (because they become real men from the hard work ), in combat, but would make your resource-gathering faster? Or just special horses/ogres/wolfs/rhinos/elephants you could train as transport units. That would be cool.
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  #14  
Old 09-13-2007, 03:01 PM
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Originally Posted by olauwers View Post
Maybe you could have an option to use mounts in your resource-transporting. This would make them slower and less offensive, but more defensive (because they become real men from the hard work ), in combat, but would make your resource-gathering faster? Or just special horses/ogres/wolfs/rhinos/elephants you could train as transport units. That would be cool.
Yeah especially to maybe save some wounded units in battle.
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  #15  
Old 04-23-2008, 05:25 PM
LordSlayer LordSlayer is offline
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Originally Posted by The Witch King of Angmar View Post
Yeah especially to maybe save some wounded units in battle.
Of for making blitzkrieg assaults on undefended ennemy towns or on the rear of the ennemie's army.
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  #16  
Old 04-23-2008, 06:58 PM
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Originally Posted by LordSlayer View Post
Of for making blitzkrieg assaults on undefended ennemy towns or on the rear of the ennemie's army.
Or to just intercept some trading between towns... If that's even allowed.
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  #17  
Old 04-24-2008, 03:20 PM
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Originally Posted by Neotyguy40 View Post
Or to just intercept some trading between towns... If that's even allowed.
Let's hope it is, because commerce would add another level of realism to the game.
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  #18  
Old 04-24-2008, 10:56 PM
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Originally Posted by LordSlayer View Post
Let's hope it is, because commerce would add another level of realism to the game.
Another thing would be stealth attacks, I mean... Most of the greatest battles were won by stealth...
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  #19  
Old 04-25-2008, 02:21 PM
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Originally Posted by Neotyguy40 View Post
Another thing would be stealth attacks, I mean... Most of the greatest battles were won by stealth...
If you consider ambushes to be stealth warfare, then yes, most war were won by using stealth instead of brute force.
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  #20  
Old 04-25-2008, 03:15 PM
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Originally Posted by LordSlayer View Post
If you consider ambushes to be stealth warfare, then yes, most war were won by using stealth instead of brute force.
I mean like sending small attacks through the forest... Actually, yes. Alot like ambushes...
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