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#31
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The only possible way for that to happen is if triggers were able to scale units, I think that is asking for too much.
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#32
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#33
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Sounds like it'll be quite powerful indeed. |
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#34
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Just saw something about it on DoFH, it's amazing how they actually implemented bridges.
Could this game be too powerful? Also is it recommended to use triggers or to get more inside the code and try out scripting? (I am a scenario designer, so I am quite interested in how I have to get prepared for when I receive the editor). Scripting seems a bit complicated since I just started learning C++, or more like attempting too since the simplest functions still confuse me (The tutorials I found are very difficult to understand). |
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#35
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#36
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They're both simple to understand though, just look through a few scenarios' scripting and you'll understand much. |
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#37
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Hmm i might just have a look. If yo dont hear from me in a while it means ive corupted windows lol :P
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