We have a very interesting questions to all of our community members.
Imagine, taking influence on a game development and making money with it.
Often developers have great ideas and concepts but suffer from finding the right investor, or this single investor mostly a publisher is driving the game into a totally different direction than it was supposed to be.
Even worse, innovative games rarely get big budgets because they are too risky and may end up way below their possibilities.
Thus why shouldn't the person who buys the product in the end not have the influence on the project and even more: make money with the success of it?
Let's take following suggestion:
DMS is preparing a new project and offers the outlines of the project to the community.
You than decide whether you like the project and want to support it or not.
Now, if you like it, you log-in to our special website and buy shares of the game, one share around 20€ (~ $28)
With each share you can:
How does it work?
- vote in Gamedesign polls
- have a look at the total progress of the project
- read development updates
- see size of total budget
- see amount of spent money for project
- see your share of the whole project
- see your % of profit
- earn money with the project once it's released
Each share you buy will give you 1 vote in important questions, the more shares you have the more influence you take into the whole project.
All investors will get a share of 85% of total profit done by the game, so a simple example:
one share: 20 €
total shares: 10.000
development budget: 200.000 €
approx game profit: 350.000 €
one share (x) earns: ((350.000 * 85%) / 10.000) * x
one share (x) earns: 30 € * x
profit with 1 share: 30 € - 20 € = 10 €
revenue rate: 150% of investments
If a game gets a real success you are going to be part of it and earn your share. The more profit, the more you earn.
Now let us know your opinion, but disclaimer:
this is yet soly an idea and DMS is currently not lacking of new projects, but we wish to see new ways of project funding and closer work with the community.