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#21
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This would not be in multi player what so ever. It would be ridiculous to include it in multi player, this would be a single player feature, only.
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#22
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Yeah. I really don't think it's that big of an issue though.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#23
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Well of course it's not that big of an issue. I'm not pushing some suggestion with the title "Please make sure game works". I just think it would be a neat little feature that would help those of us who can't take tactical decisions from our brain and immediately transfer it to the mouse and into the game.
I need time to think out my decisions sometimes, that's why I'd like this feature. |
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#24
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Quote:
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#25
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Yes. I'm just having trouble understanding your point. Games online are in general a much different experience than single player matches in the first place. They are usually much more difficult depending on who you are playing with. The ability to stop the game and think is already in single player matches, it's just not equipped with a lot of the features I think would make it more interesting.
An example of this is, if your in a complicated battle and you want to step back and think you can always just open up the menu. People usually don't do this, but the option is there, just not refined. So, technically you could pause the game now, something you can't do online (usually unless both people agree to it). So, you've already got this ability, people who don't want to use it don't use, and those who do want to use it are left with just having to bring up the menu. To sum up my point, if you don't want to develop a crutch then you wouldn't be forced to use the ability. If you really thought that it would hinder your ability to play online then avoid it, but I still think it would be a really enjoyable ability that would add a more strategical element to the game, and also let you pull off those complicated maneuvers you want to. ![]() |
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#26
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Quote:
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#27
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Ok so, I still think you don't get what I'm saying. Again, for probably the fifth time, it would not be in multiplayer. Singleplayer only.
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#28
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No I know that. I'm saying if it were in multi-player mode it would make things alot less fun.
__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#29
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Oh ok haha, see this is why I'm getting confused. Alright yeah I agree it would be really dumb in multiplayer mode.
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#30
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Quote:
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__________________
"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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