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#11
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You could even have a religious based government...I'd go to war with you though ^_^. God Aametherar commands you to bow to the orcs. Last edited by Aametherar : 07-20-2009 at 04:09 PM. |
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#12
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I don't like having my guys run away. It is in the TW series because it's realistic and has instanced battles. It would be way harder in an mmorts because it would be hard to calculate the number of units the unit that is under attack is near and how many are coming to aid them. It seems too complicated and unnecessary. Also, it would mess up a bunch of strategies, like sending a small force as a diversion, it wouldn't work as well if they ran away almost immediately when confronted with a vastly superior force.
For governments, if implemented(not sure if I want them) I would like to see few detractors, but make the bonuses unique. I don't want to choose a government but be limited in something and be beat just because they have a different government. You should only win because of you being a certain government only if you utilize all its advantages, not because its advantages exploit your opponents government weaknesses.
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![]() Picture made by Aametherar the orc (Elves are the best!) |
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#13
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Gameplay over realism, having your units disobey you and flee is realistic but very very annoying to most people, that alone turned me off that game. Only special situations you will lose control over your units, such as confusion spells.
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Joseph B. Visscher - JBV3737 Bugs aren't the problem, figuring out how to fix them is. |
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#14
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Or like in BFME, the Nazgul screech. *shutters*
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"Do not come between a Nazgul and his prey..." Feel free to check out my soundcloud: http://soundcloud.com/dylan-lang |
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#15
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It was fun to use, though.
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#16
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I think i'm the only one here who's never played BFME. I also agree gameplay above all else!
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#17
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i think having a morle lvl thing would even out when your slaughtering broken troopls
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#18
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Honestly I agree that having troops flee is annoying, knowing you have the advantage and watching your troops all start breaking and fleeing is annoying. I more like the idea I put up of capturing higher lvl units after the battles over based on actual kills then ransoming/sacrificing. Maybe you didn't kill them but captured them, it'd be more an aspect of mmo mode, not affecting in battle at all with stuff like fleeing.
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#19
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The same way, when you're units flee, they should be considered captured, at least some of those who flee. |
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#20
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Well, I hope that changes! if not oh well, I just think it adds another layer to gameplay that can be fun when done right, personally not a fan of activated 'fear' or 'confusion' but maybe the countering system will make it work. Last edited by Josh Warner : 07-20-2009 at 11:26 PM. |
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