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Old 08-24-2007, 08:42 AM
SPARROW94 SPARROW94 is offline
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Default Calvary Actions

If you played BFME2 and you had a calvery battle with a friend you would notice that the calvery stop instead of charging now that is just plain sissy instead i would wanna see in this game is wolfbeast and unicorns charging at each other and watch them stab each other off the wolfbeast/unicorns and then watch them fight with out there wolfbeast/unicorns now thats real!!

Last edited by Joseph Visscher : 11-02-2007 at 09:04 PM. Reason: Spelling errors in title.
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Old 08-24-2007, 09:59 AM
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The Witch King of Angmar The Witch King of Angmar is offline
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Originally Posted by SPARROW94 View Post
If you played BFME2 and you had a calvery battle with a friend you would notice that the calvery stop instead of charging now that is just plain sissy instead i would wanna see in this game is wolfbeast and unicorns charging at each other and watch them stab each other off the wolfbeast/unicorns and then watch them fight with out there wolfbeast/unicorns now thats real!!
That's probably what it will be like. I would like to see horse archers that are not completly overpowered but can ride around and fire at the same time.
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Old 08-24-2007, 09:59 AM
SPARROW94 SPARROW94 is offline
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thats prob for orcs instead on elves if you realy think about it
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Old 08-24-2007, 10:05 AM
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I'm not sure if I understand your question Sparrow.

I think what you want to know, is that if your rider dies, will your mount still attack? The answer to that is yes, but they will only attack if they are still around other friendly units, once they are left to themselves they will become tame-able so you may capture them.

Not sure how shooting/riding will pan out, as it may be hard to do it interface-wise. Because if you just click on a target, your archer should just shoot, not run and shoot. I suppose you could have a little option (with a hotkey) and you could setup a range for them to run, kind of like a guard patrol in Warcraft.
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Old 08-24-2007, 10:07 AM
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saweeeet !!
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Old 08-24-2007, 02:10 PM
olauwers olauwers is offline
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I think what Sparrow wanted to ask is, do the cavalry charge at other cavalry, meet, charge further and knock the enemy of their mounts? (Jousting-style, yet more action, and alot of people at the same time... Oh, and no public ), or will they charge, meet, stop, fight?
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Old 08-24-2007, 03:09 PM
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Originally Posted by olauwers View Post
I think what Sparrow wanted to ask is, do the cavalry charge at other cavalry, meet, charge further and knock the enemy of their mounts? (Jousting-style, yet more action, and alot of people at the same time... Oh, and no public ), or will they charge, meet, stop, fight?
I'm actually not sure (mounted units aren't yet perfected in the current build) so I'll leave that up to Konstantin to answer. It would be a good idea to have sort a charge ability for melee mounted units only, as ranged units would just get slaughtered that close to melee units. Sometimes you would want them to stop and fight though, perhaps run through the first part of the enemy ranks to get to a spell-caster or just to cause mass confusion upon your enemy.
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Old 08-24-2007, 07:54 PM
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Originally Posted by Ryan Zelazny View Post
I'm actually not sure (mounted units aren't yet perfected in the current build) so I'll leave that up to Konstantin to answer. It would be a good idea to have sort a charge ability for melee mounted units only, as ranged units would just get slaughtered that close to melee units. Sometimes you would want them to stop and fight though, perhaps run through the first part of the enemy ranks to get to a spell-caster or just to cause mass confusion upon your enemy.
kewl this game is so saweeeeet
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Old 08-24-2007, 09:54 PM
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The Calvalry in BFME 2 seemed over powered, there were way to many units it could crush and pikemen only worked if you knew how to use them. I hate comparing this to BFME 2, but this is where my RTS experience came from..
Are Calvalry this powerful in this game too?
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Old 08-24-2007, 10:56 PM
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i bet if you use them right
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