Originally Posted by Joseph Visscher
To my knowledge, which isn't that great when it comes to anti-aliasing is that a game can either have anti-aliasing or HDR / Bloom / MIP Images / Normal Maps, and having all 5 is either impossible, very hard or useless.
When we adjust and tweak HDR and our MIP Images along with Normal Maps, the outcome might make it just as good as anti-aliasing.
Well, I don't know much about MIPs, but I find it very easy to include anti-aliasing with normal-mapping, bloom, and HDR.
Although I am using Torque 3D...