Username:    Password:    Remember Me?         

Inactive Units - Page 3 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #21  
Old 05-13-2009, 04:03 PM
nickson104 nickson104 is offline
Orc Sect:
Hordemaster
 
Join Date: Jul 2008
Location: Wales (Britain)
Posts: 1,119
nickson104 is someone to look uptonickson104 is someone to look upto
Default

Quote:
Originally Posted by LiTos456 View Post
Dude, unrealistism is just another excuse for not doing it.
I had enough realism talk on the arma forums, so I've had enough.
Jesus, whats with you people and realism. Games aren't made to be realistic...
But now I'm just confronting myself, because I love Arma.
Dude... they dont have to be realistic... but it helps... Its like going into an RTS and saying i know what will spice this up... lets take away gravity... Realism isnt necessary but for the game to have any credibility it must have at least some degree of realism... and seems as it is an RTS with historical elements to its races and such realism is definitely a plus... But as said previously, gameplay often wins over realism as sometimes the fun of the game must come first
__________________
Xbox live gamertag: WelshAbyss
Feel free to add me and game to our hearts content :)
Reply With Quote
  #22  
Old 05-13-2009, 06:03 PM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Default

Gameplay > Realism = funnest.
Gameplay == Realism = fun.
Gameplay < Realism = fun then boring.
__________________
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.
Reply With Quote
  #23  
Old 05-13-2009, 08:42 PM
Generation Generation is offline
Elven Sect:
Mounted Grand Master
 
Join Date: Apr 2008
Posts: 316
Generation is someone to look uptoGeneration is someone to look upto
Default

i say it would look more realistic there should be a victory dance when a team wins a battle like they do in football for new zealand
__________________
YOSHI
Reply With Quote
  #24  
Old 05-14-2009, 05:46 AM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

Quote:
i know what will spice this up... lets take away gravity...
OMG YES.
Silly idea (wandering animations, not taking away gravity; that's perfect).
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Reply With Quote
  #25  
Old 05-14-2009, 07:50 AM
fyro11 fyro11 is offline
Senior Member
 
Join Date: May 2008
Location: Essex, England
Posts: 143
fyro11 has a default reputation
Default

If I stationed my units somewhere, I want them there. I don't want them wandering about. They were placed there for a reason. There could, and should be animations for idle units but on the spot animations, not wandering about. Whether they sit, stand or sleep doesn't matter to me, but I don't want units wandering about. Frankly, that's not even an RTS to me. The 'S' is being taken out. Real-time indeed.

What would be more beneficial towards the realism of the game, without detracting from the RTS element, is to have adequate start, stop and turning animations for all units.
Reply With Quote
  #26  
Old 05-14-2009, 07:58 PM
LiTos456's Avatar
LiTos456 LiTos456 is offline
Reverie Moderator - dofsource.com Ambassador
 
Join Date: Mar 2009
Location: Local Disk C:\
Posts: 1,675
LiTos456 has a spectacular aura aboutLiTos456 has a spectacular aura about
Default

Wow i can totally imagine units floating in the air with no gravity.
THAT'D BE SWEET.
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts.
Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function!
If you have questions about the beta, please check the official beta questions thread before posting anything!
Don't bump old threads, don't spam, be nice and enjoy your stay.
Reply With Quote
  #27  
Old 05-16-2009, 06:40 PM
fyro11 fyro11 is offline
Senior Member
 
Join Date: May 2008
Location: Essex, England
Posts: 143
fyro11 has a default reputation
Default

Quote:
Originally Posted by LiTos456 View Post
Wow i can totally imagine units floating in the air with no gravity.
THAT'D BE SWEET.
Building castles in the sky...
Reply With Quote
  #28  
Old 05-16-2009, 07:08 PM
LiTos456's Avatar
LiTos456 LiTos456 is offline
Reverie Moderator - dofsource.com Ambassador
 
Join Date: Mar 2009
Location: Local Disk C:\
Posts: 1,675
LiTos456 has a spectacular aura aboutLiTos456 has a spectacular aura about
Default

Thats what dragons should do..
Or just me
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts.
Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function!
If you have questions about the beta, please check the official beta questions thread before posting anything!
Don't bump old threads, don't spam, be nice and enjoy your stay.
Reply With Quote
  #29  
Old 05-18-2009, 01:45 AM
MrBlack103 MrBlack103 is offline
Banned Acount Serfing
 
Join Date: Aug 2008
Posts: 0
MrBlack103 has no reputation
Default

Fine, you can have floating castles. As long as I get castles in alternate dimensions, where no-one can attack me unless I let them in
Reply With Quote
  #30  
Old 05-18-2009, 06:56 AM
Andy Joslin's Avatar
Andy Joslin Andy Joslin is offline
Reverie World Studios - Lead Gameplay Scripter
 
Join Date: May 2008
Posts: 495
Andy Joslin is just really niceAndy Joslin is just really niceAndy Joslin is just really nice
Default

Making a floating castle would actually be relatively easy. Just create an invisible 'center unit' with a lot of hover and slow walk speed and have that wander. Then make every unit in the castle constantly teleport to a position relative to that center unit.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 10:39 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.