Username:    Password:    Remember Me?         

Inactive Units - Page 2 - Reverie World Studios Forums

Go Back   Reverie World Studios Forums > Dawn of Fantasy > Public Suggestions and Proposals
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Display Modes
  #11  
Old 05-13-2009, 05:53 AM
LiTos456's Avatar
LiTos456 LiTos456 is offline
Reverie Moderator - dofsource.com Ambassador
 
Join Date: Mar 2009
Location: Local Disk C:\
Posts: 1,675
LiTos456 has a spectacular aura aboutLiTos456 has a spectacular aura about
Default

At least you can make idle eating animations just on the spot, or like playing a guitar in a circle... BFME did that with the orcs when they would fight together, it was actually pretty cool to watch.
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts.
Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function!
If you have questions about the beta, please check the official beta questions thread before posting anything!
Don't bump old threads, don't spam, be nice and enjoy your stay.
Reply With Quote
  #12  
Old 05-13-2009, 05:56 AM
nickson104 nickson104 is offline
Orc Sect:
Hordemaster
 
Join Date: Jul 2008
Location: Wales (Britain)
Posts: 1,119
nickson104 is someone to look uptonickson104 is someone to look upto
Default

Quote:
Originally Posted by LiTos456 View Post
At least you can make idle eating animations just on the spot, or like playing a guitar in a circle... BFME did that with the orcs when they would fight together, it was actually pretty cool to watch.
Play guitar in a circle? we going camping now are we? a group of orcs sitting round a campfire singing camfire songs along to an acoustic guitar? i think maybe the elves could do such stuff, the humans should get drunk and have maybe sing and orcs should just roar at each other
__________________
Xbox live gamertag: WelshAbyss
Feel free to add me and game to our hearts content :)
Reply With Quote
  #13  
Old 05-13-2009, 05:58 AM
szebus szebus is offline
Human Sect:
Mor
 
Join Date: Sep 2008
Location: Mythador, Rollingplain, Sihot
Posts: 777
szebus is someone to trust
Default

Or some soldiers are fighting eachother for exercise and other soldiers are sleeping.
Reply With Quote
  #14  
Old 05-13-2009, 07:22 AM
Kell Aset Kell Aset is offline
Human Sect:
Crossbowman
 
Join Date: Mar 2009
Location: Poland/Zambrów
Posts: 133
Kell Aset has a default reputation
Default

Quote:
Originally Posted by Puppeteer View Post
Seems like a grand waste of time to me.
No it is not complete waste of time, when enemy is shooting with catapults etc. at Your stronghold what is better for units/battalions, to stand in one place and get blasted with 1 good shot or to let them wonder around?
Reply With Quote
  #15  
Old 05-13-2009, 10:21 AM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

In the event that the enemy is shooting at you with catapults having your soldiers nonchalantly wander around to eat, drink and sleep is by far more unrealistic then having some idle animations.
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Reply With Quote
  #16  
Old 05-13-2009, 10:57 AM
Mrdash Mrdash is offline
Elite Member
 
Join Date: Jul 2008
Location: Behind you...the guy w/ the 20 cal.
Posts: 278
Mrdash is someone to trust
Default

Ya I think its just a waste of data/time/my life. You could let a group wander maybe just a few feet from where they are stationed but not al over.
__________________
Reply With Quote
  #17  
Old 05-13-2009, 12:07 PM
Kell Aset Kell Aset is offline
Human Sect:
Crossbowman
 
Join Date: Mar 2009
Location: Poland/Zambrów
Posts: 133
Kell Aset has a default reputation
Default

Quote:
Originally Posted by Puppeteer View Post
In the event that the enemy is shooting at you with catapults having your soldiers nonchalantly wander around to eat, drink and sleep is by far more unrealistic then having some idle animations.
Hehe, and standing in groups when rocks fall from sky is very realistic hehehe , idea is to let soldiers scatter or wonder around, animations of eating etc. apart - those are nice for eye but not essential.

Last edited by Kell Aset : 05-13-2009 at 12:12 PM.
Reply With Quote
  #18  
Old 05-13-2009, 12:25 PM
Joseph Visscher's Avatar
Joseph Visscher Joseph Visscher is offline
Reverie World Studios - Lead Level Designer, Senior Gameplay Programmer, 3D Animator, 3D-2D Artist.
 
Join Date: May 2007
Location: Canada B.C.
Posts: 1,279
Joseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputationJoseph Visscher has extremely good reputation
Default

Quote:
Originally Posted by Meh 4 evar View Post
Hi all at the forums

Recently i came up with the idea that your inactive soldiers in army camps, or town, wont just be standing where you put them, but are wandering around to eat, drink, sleep ect. Though of course always easy to find.

The reason i came up with this idea, is that it would make long paced battles feel more real/alive.
(i tried to use the search but i couldent find anything about this)

Could defiantly be moded into the game, but it would not be a very popular mod.
__________________
Joseph B. Visscher - JBV3737

Bugs aren't the problem, figuring out how to fix them is.
Reply With Quote
  #19  
Old 05-13-2009, 02:18 PM
Puppeteer's Avatar
Puppeteer Puppeteer is offline
Reverie Super Moderator
 
Join Date: Sep 2007
Location: United Kingdom
Posts: 1,608
Puppeteer is just really nicePuppeteer is just really nicePuppeteer is just really nice
Default

Quote:
idea is to let soldiers scatter or wonder around, animations of eating etc. apart - those are nice for eye but not essential.
Natural scattering for troops is an idea, as opposed to telling the troops to (eg. pressing "X" in BFME, where the scatter function was really rigid). Then again, less-experienced troops would cower in fear (like a deer in front of a truck). But idle wandering? Nah.
__________________
There is a wealth of old topics with useful and unique information - your question may already have been answered!
Reply With Quote
  #20  
Old 05-13-2009, 03:54 PM
LiTos456's Avatar
LiTos456 LiTos456 is offline
Reverie Moderator - dofsource.com Ambassador
 
Join Date: Mar 2009
Location: Local Disk C:\
Posts: 1,675
LiTos456 has a spectacular aura aboutLiTos456 has a spectacular aura about
Default

Dude, unrealistism is just another excuse for not doing it.
I had enough realism talk on the arma forums, so I've had enough.
Jesus, whats with you people and realism. Games aren't made to be realistic...
But now I'm just confronting myself, because I love Arma.
__________________
ATTENTION NEW MEMBERS: Please read "Posting and YOU!" and the forum's "Code of Conduct" before making any posts.
Please read the official FAQ thread before asking any questions! If you don't find your answer use the search function!
If you have questions about the beta, please check the official beta questions thread before posting anything!
Don't bump old threads, don't spam, be nice and enjoy your stay.
Reply With Quote
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT -6. The time now is 06:38 AM.

ESRB Rated T
US/CANADA
PEGI 16
EUROPE
USK 16
GERMANY

privacy policy   |   Copyright © Reverie World Studios INC.

Dawn of Fantasy and Reverie World Studios are trademarks of Reverie World Studios, Inc. Developed by Reverie World Studios, inc. All Rights Reserved. All other trademarks are property of their respective owners.
Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.