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  #31  
Old 04-03-2009, 02:48 PM
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Alright, if you insist, I will ignore the water T'is a strange function, indeed. Can't wait to try out that editor!
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  #32  
Old 04-04-2009, 04:14 PM
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Liking the look of the elven fotress . The Editor looks good, any chance of seeing some of the other tools .
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  #33  
Old 04-04-2009, 09:43 PM
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The editor looks amazingly powerful... yet so simple. Good job.
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  #34  
Old 04-05-2009, 06:15 AM
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Originally Posted by Alex View Post
The editor looks amazingly powerful... yet so simple. Good job.
looks complicated to me ah well i shall have to live with it i suppose
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  #35  
Old 04-05-2009, 01:52 PM
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Quote:
Originally Posted by nickson104 View Post
looks complicated to me ah well i shall have to live with it i suppose
When you first start using it it does seem to be a little complicated but after spending five minutes with it is fairly simple.
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  #36  
Old 04-05-2009, 02:18 PM
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When you first start using it it does seem to be a little complicated but after spending five minutes with it is fairly simple.
good to know never been good at using editors, especially when they want you to put in triggers and such that confused me XD
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  #37  
Old 04-05-2009, 08:53 PM
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Good, I've always been confused by them. But even if this editor isn't too simple for me, I'm still going to use and learn it!
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  #38  
Old 04-06-2009, 01:27 AM
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Quote:
Originally Posted by nickson104 View Post
good to know never been good at using editors, especially when they want you to put in triggers and such that confused me XD
triggers are the most basic thing though... you can't make anything without them beyond a map
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  #39  
Old 04-06-2009, 03:49 AM
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I hope you plan to include a trigger-sorting system with the editor. Organising them in AoK was a nightmare (still had some good fun with the editor, though). Make sure there's no AoK-esque trigger bugs either.
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  #40  
Old 04-06-2009, 08:01 AM
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We don't exactly use a seperate made up trigger language; we use LUA. This is infinitely more powerful than any trigger language could be.
We do plan to add a GUI for it though, so you don't have to learn much.

And we definitely have organization....
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