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  #21  
Old 04-02-2009, 03:48 PM
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Quote:
Originally Posted by LiTos456 View Post
Looks very nice. Although I think you seriously need to work on those reflections.
I don't see any reflections in that shot.

The camera/sun angle aren't right for reflections.. What you are probably seeing is submerged things (you'd understand when it's animated in game and all).
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  #22  
Old 04-02-2009, 03:50 PM
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Here is same map from other side in editor!
I opened many of the map editor tools in the shot.
Was messing around with the lighting also, you can see we have a quite powerful lighting tool, you'll be able to create almost anything with lighting,,,, even some weird alien planet with bright blue everywhere, hell yea you can do that! Add some upside down giant trees while your at it with our pitch rotating and size scaling tools.
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  #23  
Old 04-02-2009, 04:04 PM
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Sounds great. I can't wait to get my hands on that editor!
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  #24  
Old 04-02-2009, 04:17 PM
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Quote:
Originally Posted by Konstantin Fomenko View Post
Joseph, Eric and Bryan just finished another one of CPU controlled MMORTS world towns - this one Elven, and I just had to take a screenshot - now this is epic!
Wow...must say this is my favourite screenshot yet!

Mmm, the spikes on the battlements seem paper-thin; maybe they need to be thickened somewhat? Also noticed that, the walls seem pretty plain whereas maybe being entangled with vines, and plants would make them more Elven and 'natural.'
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  #25  
Old 04-02-2009, 04:23 PM
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The battlement spikes are not part of the stone, they are metal and are supposed to shield from arrow fire.
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  #26  
Old 04-03-2009, 04:16 AM
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Quote:
Originally Posted by Joseph Visscher View Post
I opened many of the map editor tools in the shot.
Yum, these tools look quite exhaustive.

The player colors we see in the Add Unit tab, are they the ones we'll have in game ?

Can we make plugins for the editor, like for Neverwinter Nights 2's Toolset ? If yes, in what language ?

Are there (customizable) keyboard shortcuts ? (I especially think of the terrain tools, having to click buttons each time you want to switch between raise/lower/soften/etc. or change the intensity is a bit tedious)
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  #27  
Old 04-03-2009, 06:53 AM
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Colors: Those are the colors we have right now. They are very easy for us to change, though (just changing some R,G,B settings in a text file).

Plugins: I don't know if we'll add this capability.

Hotkeys: Yep, another text file change (may eventually add it to an options menu too).
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  #28  
Old 04-03-2009, 09:12 AM
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Editor looks quite extensive and beyond me hehe
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  #29  
Old 04-03-2009, 12:16 PM
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nice screenshots.

ea are bad at everything they have just said they aint brining madden10 to pc like 09 for that they lost a customer for life.

i hope it dont lag with to much rain.
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  #30  
Old 04-03-2009, 01:28 PM
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Wow omg, I love that shot.
Thanks Joseph, I've been trying to see a screenshot of the editor for a while now.
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