Originally Posted by Andy Joslin
I could do something *kind of* like that with unit scripting relatively easily, actually.
Have the ogre play pick up animation, make unit play being picked up animation. Then remove the unit, create a projectile with the unit's graphic, and have the ogre throw the projectile. Give the projectile low accuracy and high splash damage.
Besides the animation work, not too hard.
The Original Warhammer 40,000 Dawn of War has units that do something of the sort. These specific units grab smaller infantry, tear them apart and throw them into crowds of other units nearby. They also have about a 240 degree arc knockdown/ knockback. I thought this was a great element in the game and would love to see high utility units in DoF.